Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by shabam - Jam Entry

A short horror platformer.

Click to shapeshift
You can not be seen when you are a dog, but you can not be a dog forever.
Dont get close to the dark ones when you are not a dog.
F11 toggles fullscreen

I made all the art except for the trees and background

Downloads and Links




BigBrother says ...
Apr 18, 2016 @ 5:05am

This is amazing. I love the Phosphor raster effect on the screen, it really adds to the atmosphere!

DcrDro says ...
Apr 19, 2016 @ 11:11am

Nice idea, but it's hard to pass through all enemies :) and nice art!

Saiodin says ...
Apr 19, 2016 @ 9:47pm

Pretty hard. I would almost guess the enemy placement is random and therefore sometimes you can't even get far. The graphics are good, I really like the transformation animation. The music got a bit annoying since it is very high-pitched and loud.

Asturk says ...
Apr 23, 2016 @ 1:38am

Good game! They really have good graphics and the sound really match with this world. But try to balance a little more this game, there are times we don't really get any chance to pass through the enemies as dog in time! But nice project, keep up the work!

May 2, 2016 @ 6:27am

The aesthetic is incredible, but it feels like you can't get past the enemies in dog form, and you don't get a good sense of how close you can be to a dark one before they see you, and sometimes you seem to get slower unpredictably and can't move past them. Despite all that, the art and mood is great, and with a bit more work it could be an awesome game.

Crowbeak says ...
May 2, 2016 @ 8:03am

I really like the graphics, but without knowing how far I have to be to avoid being seen when not in dog form, I couldn't get far.

May 2, 2016 @ 12:19pm

great game!

Mordokay says ...
May 2, 2016 @ 12:30pm

Liked this game very much! It matched the theme perfectly .. the mood was great because of the sound and the graphics were very well made. +1

TheCain says ...
May 10, 2016 @ 12:50am

Looks good, but I have an issue with the fact that if the counter reaches 0, you lose automatically. Shouldn't it be you switch back, and then it checks if you are seen?
Also, you can't skip the beginning custsceen

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