Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Zuran

by DarkFieldGames - Jam Entry

Zuran is a stealth based puzzle game by Dark Field Games.

You mission is to escape a dark complex deep underground. This involves getting past guards which patrol the exit. Fortunately for you, these guards are from rival factions which have a dislike for one another. These guards are out to capture you, but also to defeat guards from each rival faction. Guards from each faction are represented as different shapes

Right-click an enemy to capture their shape. Then left-click an enemy to shift their shape. Contact with any of the shapes will result in instant defeat. A collision of two different shapes will destroy each-other. Press space bar to reset the game and ESC to close it.

Credits:

Ben Thompson (Cosmosquark): AI and co-ordination.
Andrew Boreham (PTSnoop): Modelling and Animation.
Katie Tarrant (ktarrantmusic): Music
James Walker (jdwalker): User interface and interaction

Wireframe Shader from the UCLA Game Lab

https://www.assetstore.unity3d.com/en/#!/content/21897

Downloads and Links


Ratings

Coolness50%
#115Theme(Jam)3.96
#163Innovation(Jam)3.63
#163Audio(Jam)3.63
#304Overall(Jam)3.50
#365Fun(Jam)3.33
#564Graphics(Jam)3.28
#611Mood(Jam)3.00
#697Humor(Jam)2.11

Comments

Arvydas says ...
Apr 19, 2016 @ 12:19am

Interesting style of game. Was a bit confusing at first, but got a hang of it fairly quick. Music is nice! Visuals was good as well, but lacked texture. Fun game overall

GrooveMan says ...
Apr 20, 2016 @ 9:38pm

It's great to see this in the submissions after following you making it at Mad Lab.

I died enough where starting from the beginning was not something I liked, but I made it to the end! The music is great, and I am a big fan of the Yellow Sentry's design! Simple and cool.

Inateno says ...
Apr 20, 2016 @ 9:55pm

Nice entry very innovative to me, but had to restart the game each time D:

geekguy100 says ...
Apr 20, 2016 @ 10:10pm

I really like the take of an "FPS." I though gameplay and models were awesome. For improvement, I would make the camera less floaty or add in some slider to adjust the camera sensitivity.

Avon says ...
Apr 20, 2016 @ 10:14pm

I had fun playing this, it was a bit short but the puzzles were interesting. Nice music, but some sound effects would have helped a lot with immersion.

Mak says ...
Apr 20, 2016 @ 11:54pm

Wow, really liked it! A great job! You had and expert hand introducing a complex concept. It had also a relaxing music and graphics, felt really nice. I did want more content, what's a pretty good sign of quality. I also liked your origanility with the theme, changing the form of others is quite nice.

Jadernak says ...
Apr 21, 2016 @ 12:08am

The camera could be more much fluid IMO. The models were nice.

nickavv says ...
Apr 21, 2016 @ 1:07am

Cool concept! Liked finding out how the enemies moved and using that against them. Graphics are nice, and the music is not bad either

SoulBound says ...
Apr 21, 2016 @ 1:27am

I loved the music. I found the gameplay very challenging.

PowerSpark says ...
Apr 21, 2016 @ 1:52am

I didn't get very far, I kept pressing space thinking it was jump XD

MintArcade says ...
Apr 21, 2016 @ 6:55am

Nice game!

Apr 21, 2016 @ 11:17am

Thanks for your feedback everyone. It is nice to know that you like the puzzle idea, the models and the music. This feedback is much much appreciated.

Also yes setting the space bar as the restart button was not the wisest choice considering 99% of the time in an FPS game that is the jump button. This will not be the case in future iterations of the game.

If you ever wish to follow further iterations of this game, check out our blogpost on the game itself. http://www.darkfieldgames.com/blog/zuran-ludum-dare-edition/

KappaIX says ...
Apr 21, 2016 @ 8:19pm

Good work, clean looking, good interpretation of the theme and some application of game design principles.

Well done!

yuigoto says ...
Apr 23, 2016 @ 6:42pm

The game concept is pretty fun and innovative.

I like the simplicity of the graphics and the wireframe-styled guards give the game an abstract-futuristic feel, that's really great to see! :)

Sound-wise, I liked the soundtrack, it's well-made and recorded, but I feel that a bit of a darker tone would give a better mood (or this could be just me thinking a bit more than I should :P), sound effects would add to the mood, though. :P

The controls are simple and easy to catch and the level design is nice, and proves to be a challenge, thanks to the shapeshifting mechanic, which I think makes some great use of the theme! :D

Cheers and Congrats! :)

jk5000 says ...
Apr 26, 2016 @ 7:25pm

Love the games music and visual style. The game idea is super, but you could have made a better introduction to the game mechanics.

JonathanG says ...
Apr 30, 2016 @ 5:32pm

This is a neat puzzle game! It does make me feel smart when I figure out what to do, especially when my solution doesn't seem like what the designers were intending :P

It is a bit annoying to go back to the beginning of the game every time, and it seems like you ran out of time to add puzzles for the yellow guard. Also the smooth mouse controls felt too floaty.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]