Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Pontifex - Jam Entry

Hit the rock to change it's shape. Try to fit it into the one given on screen.

Obviously the initial plans were more ambitious, but it turns out three days can pass rather quickly. It's our first jam and we made a mistake of working with an engine (Godot) that none of us had any previous experience with. At first it looked nice, but now I have to ask that question: who the heck thought dynamic typing would be a good idea? Enough said I've wasted the first day hunting floats suddenly turning into short ints.
Didn't have any time left for audio, but otherwise I'm almost satisfied with how it turned out.

Jakub Kuleszewicz - Graphics
Andrzej Przychodzień - Programming

- Fixed improper UV mapping in level 5
- Added Linux support

Downloads and Links




Apr 19, 2016 @ 8:23pm

Cannot play it because i don't have windows, but will rate in humor because the image looks funny. good luck there!

Rey says ...
Apr 19, 2016 @ 8:30pm

the gameplay is a bit slow for my taste, but the game is nicely polished art and UI look good.

Henry00 says ...
Apr 20, 2016 @ 1:43pm

Cool idea, could have been better if it used the mouse cursor to move the hammer instead of keyboard-only controls.

Fumiko says ...
Apr 20, 2016 @ 2:48pm

I liked the rolling eyes of the rock and the general concept of sculting in terms of shapeshifting

stalker1586 says ...
Apr 20, 2016 @ 2:50pm

That's funny. The idea is good, lacks any sound. Hammering on the stone, for example.

Apr 20, 2016 @ 4:04pm

I like the idea, but gameplay is kinda slow and it needs more audio work.

Ramayana says ...
Apr 20, 2016 @ 4:15pm

Good idea but i agree with Henry00, it could have been better with mouse controls. And if you don't have a QWERTY keyboard it's even more difficult.

Apr 20, 2016 @ 4:20pm

Need more stuff to happen

HolyBlackCat says ...
Apr 20, 2016 @ 4:42pm

Pretty good game, I like how you implemented hammer mechanics.
Visual style was pretty funny.
Sadly, controls bugged on me and rock always moved upwards. I was able to hold it still by constantly holding down arrow and I even finished first level this way.

By the way, in comments to my game you said that you got a crash. I think I've found the issue and I tweaked the code a bit, can you try again, please?

HolyBlackCat says ...
Apr 20, 2016 @ 5:41pm

I'm sorry for bothering you again, but this site lacks notification system. :C I have came up with another idea how to fix that and I posted instructions for you in the comments. Can you do me a favor and try that?

AinoraZ says ...
Apr 20, 2016 @ 7:14pm

I'm not sure if I should be able to do this xD

A_Cupcake says ...
Apr 20, 2016 @ 7:19pm

I found this surprisingly therapeutic!
It's a bit hard to predict the outcome of a hammer swing on the rock - it feels bit inconsistent but maybe that's just practice. The hammer is effective in a strange "arc" which was a bit annoying at times as it would take of chunks sometimes I didn't think were in the range.

Still had fun playing though. All I could keep thinking was, "that poor rock!". Angry hammer is hell bent on destruction!

Marc F. says ...
Apr 20, 2016 @ 7:20pm

Coordinating hammer and rock is a bit tricky, but over a solid game. Like the literal interpretation of shapeshifting here!

pixelpotions says ...
Apr 20, 2016 @ 7:25pm

Cool execution, didn't saw any other aplication of this idea that I had myself for a moment while the theme came out.
If I could make just an observation, I think the gameplay would fit better with mouse insteadof keyboard. Good work nonetheless.

Pontifex says ...
Apr 20, 2016 @ 7:37pm

@AinoraZ It's not a bug, it's a feature ;)

Okay, okay, it's not intended, for some reason I just wasn't able to test if the hammer is inside the rock, and just stuck with this behaviour. Which isn't necessarily a bad thing :)

@everyone, thanks for kind words. I agree that mouse controls would be better, I don't really have an excuse for not using them.
Collision effect (not actually hit effect itself) is calculated every frame, so the result might indeed be odd when the hammer overlaps with edges for too long.

KappaIX says ...
Apr 20, 2016 @ 8:51pm

Interesting idea! Liked the graphics!

Well done!

Apr 20, 2016 @ 11:16pm

This is a cool idea, though I'm terrible at it haha. The eyes on the rock make me laugh, and I like the art design.

Apr 23, 2016 @ 1:55am

I thought a bit hard to get the correct shape, but the concept and art are cool

Nice job! :D

puppetmaster says ...
Apr 23, 2016 @ 11:04pm

Nice entry! 1+ for Godot engine :-)

h2n0 says ...
Apr 24, 2016 @ 8:50am

The game play didn't feel fast enough and if I made the rock even slightly too small I failed the level. Is the ability to "grow" the rock from swinging the hammer inside it supposed to be there?

Pontifex says ...
Apr 24, 2016 @ 9:07am

@h2n Not really, I just didn't have time to implement testing if the hammer is inside the rock. But as long as you consider it a feature, it actually feels in place.
I didn't do enough playtesting as well, that's why some levels are too difficult. Sorry about that.

Apr 29, 2016 @ 9:26pm


Osaft says ...
Apr 29, 2016 @ 9:33pm

Like the idea, but the stone was unreal :o

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