Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Quadripartitus

by Phantom Lab - Compo Entry

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fight your way through a randomized dungeon filled with monster. Use your shapeshifting abilities to transform your hero from HUMAN into a SPECTRE, DEMON or ANGEL to kill your enemies, sneak through the dungeon and heal yourself to make it to the magic portal!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Run around using WASD or Arrow keys!
Shift shapes with buttons 1, 2, 3 and 4!
Attack with space!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Made by Phantom Lab with Unity 5, Photoshop, SFXR, Reason 5 and Audacity.
The Source Package includes the code as well as all the art assets that can be seen in the game. The sprites and textures come in Photoshop's PSD format and include all the layers (usually one layer per color + some post-processing).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#LDJAM #LD35 #ludumdare #unity #html5 #webgl

Downloads and Links


Ratings

Coolness75%
#230Mood3.28
#237Graphics3.55
#358Theme3.52
#456Humor2.23
#476Audio2.67
#591Overall3.06
#732Innovation2.65
#803Fun2.58

Comments

Apr 18, 2016 @ 2:21am

I like the claustrophobic feeling of the dungeon, very atmospheric. The big red guy looks great, made me laugh.A little hard to see what's ahead of you when moving downscren with the interface element at the bottom. Impressive work.

ConorOD says ...
Apr 18, 2016 @ 2:26am

Reminded me of a top-down Daggerfall, which is no bad thing! Apart from that though, it still needs a lot of polish. The combat felt dull - the little orange damage indicators aren't enough to let you know what's going on, and the lack of animation or feedback doesn't help either. Another observation - it doesn't make sense that I can walk down those narrower corridors when in the big red guy form. A solid start here, but could do with quite a bit more work I think. Ambient music was nice.

CMLSC says ...
Apr 18, 2016 @ 2:28am

I like the graphics, but I have a few other problems with the game:
There wasn't any attacking animations for the enemies.
The 2nd form seemed to be missing a sprite.
It was too easy to die.

tinykidtoo says ...
Apr 18, 2016 @ 2:35am

I like the pixel graphics makes it feel old dungeon crawler.

wtfrara says ...
Apr 18, 2016 @ 2:40am

I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work!

jdmazz says ...
Apr 18, 2016 @ 2:41am

Very impressive amount of work you accomplished! Your skill level at making games is great, but honestly I didn't find this fun or innovative. Very sluggish controls. Still, you did amazing work for 48 hours.

QuexD says ...
Apr 18, 2016 @ 2:55am

Why won't this ghost die I am stabbing it so much... oh

wavertron says ...
Apr 18, 2016 @ 3:23am

I didnt quite see the point of the different heros, but perhaps you ran out of time? Good concept though, and nice mood with the audio and cramped dungeon size

Jordan says ...
Apr 18, 2016 @ 3:38am

Really love the graphic style and lighting! I found it a bit hard, but maybe I'm missing something.

biscuitdough says ...
Apr 18, 2016 @ 3:41am

Impressive scope! wished my movement speed was just a little faster. graphics and mood were great.

candlesan says ...
Apr 18, 2016 @ 4:32am

Lots of cool characters.

luquio says ...
Apr 18, 2016 @ 9:09am

Fun gameplay, want to see more of this

JNI says ...
Apr 18, 2016 @ 3:22pm

I like the graphic style, but it wasn't clear if enemys are attacking, so it was difficult to dont die :D

FrameMatt says ...
Apr 18, 2016 @ 3:28pm

Nice one
Lovely graphics~

KodingNights says ...
Apr 18, 2016 @ 3:58pm

Liked the top down dungeon 3d viewpoint. Some enemies seemed invulnerable?

Max Amaden says ...
Apr 18, 2016 @ 5:17pm

Love it! Awesome game, keep up the good work!

pjimmy says ...
Apr 18, 2016 @ 6:14pm

Super cool, I love the style of the graphics!

Cowa says ...
Apr 18, 2016 @ 6:25pm

Nice graphics!

F4KETHIS says ...
Apr 18, 2016 @ 6:33pm

looks really good and I like the atmosphere, but I wasn't totally sure what two of the forms did? I didn't seem to be able to attack with 2 or 4.

Phantom Lab says ...
Apr 18, 2016 @ 6:42pm

2 is good for sneaking past enemies - as a phantom they wont see you unless you almost run into them.
4 heals you but attracts enemies.

BarkingCat says ...
Apr 18, 2016 @ 8:02pm

Overall nice game, the only thing I complain about is the lack of feedback for some animations and the clunky movement. it was enjoyable

SuperIzzo says ...
Apr 18, 2016 @ 11:19pm

Very cool visuals and a good selection of shapeshift forms.

norseware says ...
Apr 19, 2016 @ 3:08am

Nice idea with the downward view, it was an interesting play! The controls were okay, but it took way too long to kill enemies, and you moved very slowly. It just feels very "sluggish". But I liked the pixel characters mixed with the 3D environment, very different! Nice work :)

psychonull says ...
Apr 19, 2016 @ 3:44am

Great graphics! Awesome lighting. Nice game overall!

joemid says ...
Apr 19, 2016 @ 5:34am

Love the graphic style and the overall look. I didn't realize that I was being hit by an enemy until I was already dead!

Freank says ...
Apr 23, 2016 @ 5:22pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

blackoptics8 says ...
Apr 24, 2016 @ 7:43am

The gameplay is enjoyable. The music is a little sub-par just being 4 notes but is pretty ambient considering. Mechanics were thought out and timeout between shape shifting was a nice touch. Great entry ;D

marmpa says ...
Apr 24, 2016 @ 1:45pm

Really nice game!! I really liked the art style and the birds kinda eye view.

garygreen says ...
Apr 24, 2016 @ 6:06pm

That was fun. It might have been good to animate the enemies a bit more, but on the whole I enjoyed and liked the art style. Nice work.

LinealGames says ...
Apr 24, 2016 @ 8:31pm

I love the top down view and the graphics although some of the green enemies would never die no matter how many time I hit them

fin_nolimit says ...
Apr 24, 2016 @ 11:35pm

Very nice!!! A top down slightly 3D look!!! Very nice and a little creepy (a good way creepy) I died a few times VERY EASILY lol but I had a great time playing

Rock Eaters says ...
Apr 28, 2016 @ 11:32pm

i think the monster is a little to big but the concept is good

TheCams says ...
May 4, 2016 @ 12:26pm

Nice entry, just needs a bit of balancing, but nice atmosphere :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]