Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Quad Flingers

by BestNickname - Jam Entry

Quad Flingers is a 2D top-down local 2-player shooter, where you each play as n-sided regular polygons which are capable of flinging quads. The aim of the game is for you to CRUSH your opponent. In order to achieve this, just fling quads at them until they die.

To be able to fling quads, you need to collect the various yellow quads scattered across the map, these also double up as your health. The number of sides you have indicates both your health and available ammo. Be careful however, as once you collapse to a 1 dimensional peasant (less than 3 sides), you will lose the game.

In addition to the quads scattered across the environment, there are also various powerups to improve damage, speed, and rotation rate. You can use these to improve yourself.

Happy Killing :)

Credits:
BestNickname - Everything but audio
freesound.org and dl-sounds.com for sound effects and music respectively.

Side notes:
This was my first LD, and had lots of fun :) Can't wait for the next!

Downloads and Links


Ratings

#555Innovation(Jam)3.04
#629Fun(Jam)3.00
#723Overall(Jam)3.04
#783Mood(Jam)2.77
#811Theme(Jam)2.96
#894Graphics(Jam)2.67
#1248Coolness47%

Comments

bazkur98 says ...
Apr 20, 2016 @ 8:19pm

So I want to first say good job on your first LD! In the future, you might want to avoid games that are only 2-player as it isn't always easy to judge a game when only 1 player is able to test it. Not all of us have the ability to ask somebody to test it out right away and the likelihood of somebody coming back to look later is probably not good.

That said, I tested it out with just me playing to get a feel of controls and such, I thought it played smoothly. Graphics had that vector style I like from old Atari games. Sound was good too, even if you didn't make them they were good choices. I like the idea a lot and wish I had somebody around to play with to test it better. A simple AI would have go a long way but I understand time restraints all too well :)

CasualCat says ...
Apr 21, 2016 @ 7:02am

Wow that's a really cool idea, like really, that idea is cool damn thats a cool idea like that idea is really cool. Pretty good visuals and its really fun. If the game was a bit more polished up, it would be amazing! But still very innovate and pretty well made!

Apr 21, 2016 @ 7:07am

Good work! Fortunately i have a buddy to test it. Avoid only 2-player games for the next time.

KairosXIII says ...
Apr 21, 2016 @ 8:21am

Great idea, love shape changing concept based on ammo collected.

fafastudio says ...
Apr 21, 2016 @ 9:35pm

Nice little game :) good idea

Apr 21, 2016 @ 9:46pm

I couldn't find immediately find anybody to play the game with me, but I played myself (and not too well) and loved the idea!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]