Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shape has to shift

by Angry_cyboot - Compo Entry

You are shape, and shape has to shift.

-Controls :
left mouse : accelerate
right mouse : special /shoot
space bar : smart bomb
Esc : restart

-Shapes :
triangle : can ram and teleport on short distances, has an armoured front
square : shoot bursts, has armoured sides
circle : multi-directional shot

you go from one form to the other when you run out of energy (the aura around your ship)

Bit unfinished (no sound), definitely unpolished, but Have fun !!

I used construct 2 free version and gimp

Downloads and Links


Ratings

#561Humor1.93
#683Theme3.00
#738Graphics2.50
#770Mood2.16
#858Innovation2.32
#905Overall2.45
#905Fun2.14
#1483Coolness41%

Comments

Angry_cyboot says ...
Apr 18, 2016 @ 1:12am

PS: you can ram things as a triangle, oh and Newtonian physics here

LandoSystems says ...
Apr 19, 2016 @ 6:00am

Ran crazy fast for me, but still fun! Great work!

BloodJohn says ...
Apr 19, 2016 @ 7:50pm

Beautifully drawn. Wildest physics, but quite responsive.

LeftRight92 says ...
Apr 19, 2016 @ 7:50pm

Ran too fast for me to keep track of what was going on...

pythong says ...
Apr 19, 2016 @ 10:14pm

i'm not really sure about the function of the right click? do i shoot or do i shapeshift? what benefit do i have from changing onto a square / circle?

Angry_cyboot says ...
Apr 20, 2016 @ 12:34am

I'll edit the description to explain this and I have no idea why it run too fast for some

danbolt says ...
Apr 21, 2016 @ 5:35am

Cool idea. Having your form affect the physics is a neat way of doing things. I liked how simple the controls were with a two-button mouse. I could also kind of do it on my MacBook trackpad as well!

I found the game a bit quick, though, and sometimes a bit hard to have a good handle on what was going on. Maybe a bit of spacing or pacing, plus a few changes to the UI, and the game's idea has some cool stuff going on.

frondeus says ...
Apr 23, 2016 @ 8:56am

It's hard to controll.

cynicalmonkey says ...
May 2, 2016 @ 1:02pm

found the controls a little difficult but i liked the concept

SUNFURY says ...
May 2, 2016 @ 2:05pm

The game is really hard to understand very fast and hard controls, at first didnt know who i should shoot or what the goal, cant see the enemies shoting me very confusing with that background.

notime4games says ...
May 7, 2016 @ 5:08pm

I was confused, game was very fast and really difficult to aim and move at the same time, kept teleporting me all over the place.

broknecho says ...
May 10, 2016 @ 12:53am

Ran super super fast for me! Nice start here. Keep it up.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]