Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by RttStudio - Jam Entry

Stockholmia is a hard slow paced,turn based, strategy game.
Where you play as a warlock trying to defend
your bride and castle from unkind knights.

P.S You can and should read all rules
and controls on our website while downloading the game!

P.S.S If you guys want, you can comment your score
(knights killed/turn survived) or send it by email,
I may start a sort of leader board!
I also plan on making a short video maybe to point
out some tips about the game and all.

Hi everyone this is Royal Tea Time, I'm a new solo dev.
This is my first game jam ever and I really enjoyed participating.
Sadly I was really busy this week-end so out of the 72Hours
I only managed to work 19hours on this project.
I Knew I wouldn't have much time so I decided to not
make anything to complicated. I'm also mainly a
programmer so I apologize for the art and music,
I'm still proud of what I did. I learned a lot while
doing this Jam and I'll surely be participating in the next
Ludum Dare!

Downloads and Links




SgtBursk says ...
Apr 19, 2016 @ 3:29am

Nice art and animations. Couldn't get the strategy so I got swarmed. Cool game though. Always nice to see turn based games.

megalukes says ...
Apr 19, 2016 @ 3:29am

I felt the game was not that intuitive and commands were a little bit hard to use.

Apr 19, 2016 @ 3:31am

Moving all your units at once is a clever change to a turn-based abstract strategy game like this. I kinda feel like you shouldn't be able to put a hill back in the same place you took it from. I never was very successful. It's pretty hard, but maybe I never learned the strategy. Congrats on finishing. Nice work!

Apr 19, 2016 @ 3:59am

This is a clever and unique game, I really like the premise. I could never get any knights to turn into slimes though, that may be bugged for me, but I thought the game was still cool.

Griz says ...
Apr 19, 2016 @ 9:49am

The release doesn't require .pdb files included. They weight a ton and are just for the development phase.

RttStudio says ...
Apr 19, 2016 @ 3:56pm

Oh Thank You Griz, I didn't knew that. Just removed them from the download, the file is now 10.8mb instead of 40mb.
So now the game will be more accessible to you guys.

glaze_96 says ...
Apr 20, 2016 @ 1:50pm

Really nice idea. With a little polish this could actually be a great game! I liked it!

The only problem I have with it, is that it's really hard to strategize your moves. It would be great if it started out smaller.

Hope you had fun making it =)

binarycoder says ...
Apr 20, 2016 @ 2:01pm

Pretty fun! I figured out the strategy after a bit.

Apr 21, 2016 @ 4:27pm

Lots of potential

brainstorm says ...
Apr 21, 2016 @ 4:48pm

Good idea, but it gets boring after 20 turns.If you put all the mountains in the same row you can resist a lot easily. I think it would be better using less mountains. And without slimes (Just defend). Also, don't apologize about the art, it's great!

P.D: At the start I'd chosen I'm a coward because I thought you were talking about difficulty :)

fafastudio says ...
Apr 21, 2016 @ 9:55pm

So complex for a game made in 72h ^^
Well done !

Darenn says ...
Apr 21, 2016 @ 10:22pm

A good game but... I put all the mountains on a row, and I think it's easy to survive a lot of time like that (I quit at 100 turns because it was boring :p) Moreover, I don't think it's wanted that knights move around the grid ? x'D
Here a screenshot to illustrate :
But, it's a very innovative concept ! :)

RttStudio says ...
Apr 22, 2016 @ 2:38pm

Thank you for the replies, The knight walking around is listed in the known issues. I'm currently working on a patch but I won't upload it until the ludum dare rating ends, since I really want people to judge what I did during the 72 hours :) Ty everyone for the comments, I'm already implementing some of your ideas in the future patch. :)

RNanoware says ...
Apr 22, 2016 @ 9:38pm

I really enjoyed the strategical ideas presented, and I wish they could be fleshed out a bit more! As it was (others have said), it felt a bit unbalanced at times, but I think it has potential overall.

Geti says ...
Apr 23, 2016 @ 10:35pm

Managed to have a knight going around the side, haha

Final score:

I didn't like the random combat. Would have been better with something more predictable imo. Fun concept though.

Apr 24, 2016 @ 9:24am

Nice idea and cool art. Wish you could've done more with it but I know you were busy. Good job regardless :)

Freank says ...
Apr 24, 2016 @ 6:07pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

pixelpotions says ...
Apr 26, 2016 @ 1:55pm

This is a cool strategic game! I would love to see a further version of this, I liked it a lot!

egos says ...
Apr 26, 2016 @ 5:56pm

nice idea
maybe it will be moreh fun without the slime phase or slime phase but no hill phase

TheCain says ...
May 5, 2016 @ 1:26am

With some balancing, and maybe some progression this could be a good game, but as it is, it gets repetitive quick, and the strategy breaks down.
My final score: 12 knights, 41 turns.

May 6, 2016 @ 10:31pm

Interesting game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

May 9, 2016 @ 11:00pm

This is cool. I'm not exactly sure what to do, and I sort of forgot that the knights had to be stopped from approaching, so I lost. :) The art is really good though and the music fits.

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