Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

ShiftMania

by Pedro120 - Jam Entry

ShiftMania!

Drive around the track as fast as possible and use the 'A' and 'S' keys to become wider or narrower. You'll need to do this to get between the obstacles and block any opponents from overtaking you.

Use the arrow keys to move.

If you join and you can't control anything, there may be a round in progress, look at the Time Remaining shown. Whilst you wait, you should be tracking one of the other players.

The round also takes a few seconds to start, so don't be worried if you can't move at first.

If you're playing via the Ludum Dare website, press full screen, or the arrow buttons will just scroll your window rather than steer the car.

At the end of the Jam, we didn't quite get the end of the lap triggering the start of a new one, but try the following link for the version where that feature is fixed. Finished the feature an hour late.
http://178.62.28.192:4001

The original submission is at http://178.62.28.192:4000

Git: https://github.com/SleepFighter4/LD35

Downloads and Links


Ratings

#356Innovation(Jam)3.27
#558Theme(Jam)3.33
#1041Graphics(Jam)2.20
#1057Fun(Jam)2.33
#1068Overall(Jam)2.60
#2115Coolness17%

Comments

psychomonster says ...
Apr 19, 2016 @ 10:08pm

Nice idea to scale the car to pass obstacles. A little more polishing for the controlls and a little more would be nice. But I like the idea :)

LandoSystems says ...
Apr 21, 2016 @ 5:23am

Nice idea. I got around once and it said I had negative time left.

mountainstorm says ...
Apr 25, 2016 @ 4:05pm

Really hard to control but nice use of the theme

LeftRight92 says ...
May 7, 2016 @ 3:45pm

Not really much point to make the car wider and the collision physics got me stuck in a wall. Nice concept and I enjoyed it overall.

AngerFork says ...
May 7, 2016 @ 9:13pm

Hard to control, couldn't seem to go backwards which led to a couple restarts. Love the idea, would like to see where this goes.

iceburg7 says ...
May 7, 2016 @ 9:30pm

Nice idea! It's a little bit too easy for the car to get stuck, but there's potential here.

LeReveur says ...
May 7, 2016 @ 9:31pm

Controls works fine but car is often stuck, perhaps a little more adjustments on physics would solve it. Good idea anyway. :)

Reiv says ...
May 8, 2016 @ 3:23am

The camera movement is a bit awkward. I got stuck on the walls a few times too. The concept is really nice thought.

nhojrekrap says ...
May 9, 2016 @ 4:51pm

Had a great time blocking other cars, cool concept and I can see you guys have passion for drift.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]