Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Outterspace Minions Game

by gandoulff - Jam Entry

Outterspace Minions Game (OMG) is solo or multiplayer game which gameplay is between 2D platformer and rythm game.
You have to dodge objects falling from outterspace to keep you score multiplier high.
You can also increase your score by controlling several ground pillars. You control them by stepping on them. You own a pillar when the color of the motif is the same as the player's.
You can play on your favorite songs by giving an absolute path to the folder containing the songs in the input field of the menu (.wav or .ogg only).

Checkout the README for a description of the controls.

Made with Unity3D.

Players sprites from Kenney

Default song is from

Downloads and Links




Korial says ...
Apr 19, 2016 @ 8:40am

Awesome ! Good job guys !

Apr 19, 2016 @ 1:42pm

Great idea!

manabreak says ...
Apr 19, 2016 @ 1:47pm

Pretty neat concept! Didn't have anyone to play it with, though. :p

NPException says ...
Apr 19, 2016 @ 1:59pm

That would be soo much fun with a bunch of friends. You should try to expand on that game :)

Mr.Chippy says ...
Apr 19, 2016 @ 6:12pm

Good Idea. The game was fun.

Paploum says ...
Apr 20, 2016 @ 5:49am

The graphics are really cool. +1 for the default sound.
Great and funny game! Great job!

djfariel says ...
Apr 23, 2016 @ 8:43am

I have no idea what was even going on. I couldn't control Player 1, Player 2 could be controlled with the arrow keys sometimes...not sure if I was experiencing a weird bug or what.

marod says ...
Apr 23, 2016 @ 9:00am

Nice game!

csanyk says ...
May 3, 2016 @ 3:36am

The controls for this are downright weird. Q, D, Z for p1? Was this developed for an alternative keyboard layout than QWERTY?

Graphics are pretty sweet, but I couldn't twist my head around the controls, and mostly felt like I was stuck or moving in the wrong direction.

haveric says ...
May 9, 2016 @ 11:10pm

Didn't have a chance to play this as multiplayer, but it seems like it would have much more potential for multiplayer than it did with single player. The default controls as qdz threw me off at first and they would have been nice to see in game or on the project page over a readme.txt

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