Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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SurviveThis

by AnotherZero - Compo Entry

Hi There!

This is my first ludum Dare its was a great learning experience!
Things I learned:
- Modeling is hard
- Don't leave sounds for last
- When doing a 3D project expect todo animations..
- I did not understand Quaternions... I do now


Story:
Your an Alien commander on a distant planet, Where you are ambused by Purple zombies?!?!?!?!?
Using these killer animals you found on the planet earth you will defend yourself.

What's your Highscore?

Downloads and Links


Ratings

#730Fun2.73
#753Graphics2.47
#851Innovation2.33
#862Overall2.60
#2061Coolness20%

Comments

LandoSystems says ...
Apr 21, 2016 @ 5:16am

Took me a bit to figure out that the countdowns were for the recharge of the attacks. I didn't seem to see anything happen for the forth one (r) even though the counter reset.

Belroth says ...
Apr 21, 2016 @ 9:22pm

Cool game, but I was unable to see much of the theme in this.

LeReveur says ...
May 5, 2016 @ 5:21pm

The shark attack seems to be useless, but the others works great. I manage to get about 8k points befor beeing surrounded. :)

Nomys_Tempar says ...
May 6, 2016 @ 12:05pm

Nice game, without anymore zombies left, I stop playing with 780 points.

May 6, 2016 @ 12:52pm

I got to 14,480 before I decided I was getting bored and stopped. Basically I hung out in a corner where nothing was likely to spawn around me, dropped sharks whenever I could, and just used Q and W to clear out lines of zombies with the occasional E to run in the center of groups that survived.

Models were okay I guess except that the shark looked more like a whale to me, especially given its size. Also the Elephant Stomp looked more like a crocodile head or something. On the way up in score, the screen got more and more shakey, which was really weird.

Didn't really jive with the theme, either.

Could be good if there were more going on with it difficulty-wise, though. You got all the basics down right, except sound. I guess maybe make more enemy types that unlock as you continue? Like maybe a tough enemy that can only be killed by the E or R, a fast enemy that can overtake you if you run away from it, etc.

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