Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Anti-Laser-Beam-Shapeshifting-Cube VR

by fuzzywobs - Jam Entry

Carry your precious cubes through to the end of the hallway. But watch out for the walls and lasers... the cubes worst enemies!

For the HTC Vive.

Controls: (Only uses one Vive controller)

The grip buttons will allow you to move a cube in space.
The trigger can be used to modify the individual vertices of the shape-shifting cube.
The trackpad teleports forward one level.
The system bottom (above the trackpad) teleports back one level.

Game *may* contain (lots) of bugs and exploits. This is of course all intentional.

This is my first ever entry to a Ludum Dare or gamejam for that matter.For contact information please see www.killeenVR.com

Downloads and Links


Ratings

#2207Coolness10%

Comments

kvanderlaag says ...
Apr 19, 2016 @ 6:23pm

Interesting concept; I could only get it to recognize one controller, and movement isn't very well explained. (Click touchpad to move forward?) Neat concept, though! Would be fun if collisions worked and I could use both hands.

Arvydas says ...
Apr 19, 2016 @ 7:49pm

Weird controller issues, but the idea is fine!

hitchh1k3r says ...
Apr 27, 2016 @ 2:59pm

The idea behind this one was pretty unique. When I was dodging the lasers with the "Companion Cube" it felt like I was in a Mission Impossible type movie. It would have been nice to have the "Shapeshifting Cube" need to change it's shape more (maybe the holes for each cube are different and it would have to match it's shape to the hole)? When the shapeshifting cube was needed to open the door I found that pretty confusing, I at first tried with the other cube and had to bring it back through... maybe the door could have opened itself (and created a checkpoint, when both cubes reached the door?) Also I found that when I was moving the world around (like most Vive games this started out much more disorienting then it was towards the end of my play session), the button would often double trigger jumping two chunks ahead and then I'd have to go back one.

All in all a great entry, I really like the environment and mood this one created. Good work!

PS. Some looping laser sounds could have added some nice 3D anchoring to the world.

TriSquare says ...
May 9, 2016 @ 11:52pm

Cool idea, but the controllers are kindof busted. Would be nice if collision worked

TTLabs says ...
May 11, 2016 @ 12:56am

Very fun idea. A few too many bug for me to fully enjoy, but I think this could be carried to a full game. If you'd like to enable collision during item interaction, I suggest you look at NewtonVR (shameless plug), which is our physics based interaction system.

https://github.com/TomorrowTodayLabs/NewtonVR/

TTLabs says ...
May 11, 2016 @ 12:58am

Oh, and a feature I would love to see is shifting the cube while holding it. Maybe with the touchpad. That would be awesome.

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