Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Euclidean Shift

by Tsevion - Compo Entry

I decided to go overly literal with the theme... making a shape that shifts. Basically a puzzle-platformer where you use the properties of the different shapes to navigate each level. 10 levels in all.

First time doing Ludum Dare... good to actually finish a game :)

Since it's not well explained in game, for the curious, the properties of each shape (In addition to being that shape):

Circle - Bouncy (And Rolls well, 'cause it's a circle)
Hexagon - Good Expansion (Jumping) Power
Square - Low Friction and different scrunching/expanding
Triangle - High Friction, Sharp Corners

All corners of shapes can do damage, but the sharper the better.

Update v1.1:
- Fixed Left/Right keyswap
- Fixed Windows Exe upload
- Added second keybindings for shifting for people not on QWERTY

And if you're having trouble in Stage 4 (The one in the last screenshot) see my comment below (Apr 19, 2016 @ 10:56pm).

Downloads and Links


Ratings

#279Theme3.65
#447Innovation3.13
#743Mood2.35
#746Fun2.70
#769Graphics2.43
#793Overall2.79
#1201Coolness48%

Comments

Remdiky says ...
Apr 19, 2016 @ 6:12am

Data folder not found.
What problems with windows version?

Sixteen says ...
Apr 19, 2016 @ 6:17am

I felt like the difficulty ramped up very quickly. I knew what to do for the puzzle in the 4th screenshot but wasn't able to actually do it.

fin_nolimit says ...
Apr 19, 2016 @ 6:18am

Very cool physics engine!

Exolun says ...
Apr 19, 2016 @ 6:19am

That was pretty fun and interesting. Nice work!

pythong says ...
Apr 19, 2016 @ 6:21am

I'm on a german keyboard, and couldn't change to the [] shapes :/ anyway, nice idea

Apr 19, 2016 @ 6:32am

The left and right arrow keys move the ball in the opposite direction. Fun though!

Tsevion says ...
Apr 19, 2016 @ 7:25am

Yeah, the difficulty ramp is a bit harsh, if I was making a regular game, I'd have a much less steep ramp, but I only had time for 10 levels, and didn't want to just give them away :)

Tsevion says ...
Apr 19, 2016 @ 10:47am

Well, I've released a version with the bugs mentioned here fixed: Windows Version should download, I've added a second set of keybinds for the non-QWERTYs of the world, and I fixed the left/right swap. Thanks for comments.

Kifuga says ...
Apr 19, 2016 @ 6:31pm

Good idea and technical solution! Found it too difficult and the game-mechanics were not very clear to me... somehow got to the level with the tight gap on the floor, but couldnt get passed.

nintendoeats says ...
Apr 19, 2016 @ 6:33pm

Liker others, I could not do the one in the fourth screenshot. The controls aren't suited ot quick shifting and I had to do some real finger gymnastics. I only have two hands, but the controls are in 3 places on the keyboard!

It's neat idea though. Tighten up the controls and lower the difficulty curve and you could be on to something.

Tsevion says ...
Apr 19, 2016 @ 10:56pm

For people having trouble with Stage 4 (the fourth screenshot): Try sledding down the slope while compressing and pushing right. In addition to the torque from hitting the keys there is a small force component in that direction as well (because it felt really annoying without any air control at all).

ogre says ...
Apr 20, 2016 @ 6:59am

I got past the fourth screenshot, but by the time I got to the one with the rainbow block I couldn't deal with it any more. It's not obvious what the rules are for breaking blocks, it seems pretty random (but triangles and squares break things more easily). The one where you have roll up the hill and then drop onto the breaking one took more tries than it should have because of this. Several times I got all the way up and then didn't do any damage when I fell as a triangle. I did like the challenge of getting up the hill though, it felt almost like a Trials game (which is a genre I really like)

arhpositive says ...
Apr 21, 2016 @ 9:23pm

It's a decent idea but the game is a bit tough and it's hard to progress through some of the levels. Anyway, good work!

Weeping Rupee says ...
Apr 23, 2016 @ 3:20am

Great concept. I had a lot of trouble sliding under the tight space as the square but still great!

TheMeorch says ...
Apr 23, 2016 @ 6:56pm

Great use of the theme, and a very interesting game. If you could find ways to make controlling the physics a little more accessible, I could see this expanded into a larger game with lots of really unique and interesting levels.

candlesan says ...
May 3, 2016 @ 5:20am

Really creative use of the theme! Well done!

rjhelms says ...
May 6, 2016 @ 3:52am

Some of the puzzles were a little fiddly, but balance is a hard thing to get right under the time pressure of Ludum Dare - this is pretty good fun!

TheCain says ...
May 8, 2016 @ 5:32am

This game had been on my to-play list for awhile. I'm glad I finally got to it. I did beat it as well.
You did a fair job. Some more explanation, obviously.
And you need to polish the physics more. I mean, you couldn't even jump if you were standing on an object.
But neat physics puzzler. reminds me of the classic flash games I used to play.

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