Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shape Shifter

by DieWithDustin - Compo Entry

Use your quick mouse skills to click the shapes before they hit the bottom, but watch out there is a catch!(You may need to use a&d / left&right arrow).

Downloads and Links




DieWithDustin says ...
Apr 17, 2016 @ 2:11pm

The Unity save file is in with the windows download :)

Chaserbrown says ...
Apr 18, 2016 @ 4:27am

A simple and addictive game! I like it!

ORECROS says ...
Apr 18, 2016 @ 4:28am

Really cool concept. I saw that circle and legit freaked out though. wish it was developed more, could be a really cool iphone app.

jcmonkey says ...
Apr 18, 2016 @ 4:34am

Nice game, just got a bit repetitive after awhile.

MerriGrape says ...
Apr 18, 2016 @ 5:10am

Love the idea of making a mobile game, and the gameplay is pretty crisp and spot on. It's a tad difficult to see the shapes from one and another later on, but it's still a great game. Slight problems when shapes overlap each other but still very responsive.

Shades says ...
Apr 18, 2016 @ 8:00am

There is a bit more to this game than first meets the eye. The repetition and overlap will get old quickly, however.

Good job for writing a smooth little game in time for the compo. Congratulations! :)

Ithildin says ...
Apr 20, 2016 @ 2:45am

Nice idea! :D To help players about the new controls that become available after a while you could add some visual (or sound, if you plan to add it) hint.
After reading the instructions I was tapping the arrow keys for a while with no effect until suddenly they start to react without any indication (to tell the truth you kind of guess when that happens, but it's hard to establish the connection).

Oh, and some advice for deploying
=>You don't need to add the *.pdb files to the build, they can grow huge and are useless to the players.
=>Same goes for the Unity project. In theory, the only folders you need to distribute to someone else are "Assets" and "ProjectSettings".

DieWithDustin says ...
Apr 23, 2016 @ 11:35pm

Thanks for the feed back guys

srakowski says ...
May 10, 2016 @ 12:41am

Ahh, at first I was like.. what you click on triangles? But then, the catch! Well done :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]