Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
My half-made entry.
My intention was a procedurally generated roguelike with multiple levels.
Right now it's a single procedural level; find the Mudman and kill him.
CONTROLS
Move: WASD
Attack: Left-Click
Feline Form: Q
Canine Form: E
Dodge-step backward: Alt
Dodge-roll (as Feline only): SPACE
Zoom In/Out: Mousewheel
Didn't have time for UI, so you kill him in two hits, and he kills you in two hits.
You have two forms with different attacks. I wanted to add a couple more--and, of course, more than one enemy. I started learning Unity/C# about a month and a half ago, so I just ran out of time dealing with snags. I'm still really happy that it pushed me to work all weekend. I haven't been this stressed out since college.
EDIT: Used a WebGL build that is working now yay
/*I tried to create a Web Player on itch.io, but the player & enemy sprites all show up as white polygons. I'm guessing because of the Animators. If anyone knows a way around this, or a better way to create a web player, let me know and I'll try to fix it!*/
All the Art, Code, SFX (through SFXR) were made by me.
That dank music was created by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Downloads and Links
Ratings
![]() | Coolness | 56% |
#600 | Mood(Jam) | 3.03 |
#634 | Theme(Jam) | 3.23 |
#740 | Graphics(Jam) | 3.00 |
#783 | Humor(Jam) | 1.73 |
#900 | Fun(Jam) | 2.66 |
#1030 | Innovation(Jam) | 2.30 |
#1050 | Overall(Jam) | 2.63 |
Comments
Cool looking and I like the atmosphere the music sets. Wish there was more!
Very nice. There's a lot to like here, even if it is pretty bare-bones. The visuals and sound are really wonderful, and I would love to see more.
While there isn't a lot there, I like what you've done.
The animations for the character are charming and the controls feel good.
You did a great job with the sprites, its a shame you weren't able to fully finish your idea, I liked what there was though.
Oh man, I wish you had more time to develop this. I think it has a lot of promise. I really liked the animations.
You need to work on this after the Jam! There is so much potential here. The sprite work is amazing and the controls felt really good. I would have loved to have peeked at the source code to see how you did the procedural level generation.
The mood was great. Maybe if the Mudmans attacks could be avoided only in some shape, it would add some sense to the game. Still great work!
Nice game. I think it would be lots of fun if you continued it. I like the attacks/animations you have so far.
Thanks for all the great feedback so far, everyone! I'm going to continue fleshing this thing out.
Nice game, the music the graphics are good i like it, update it to see what you can achieve and what you wanted to do. The idea is good and I love the roguelikes. XD
Can't wait to see more! Great animations- full of energy. Cool attack FX, too!
Concept and audio really matched to create the mood here. Love the rolling animation.
Great start to a game! Overlay needs some help and the difference between canine and feline needs more definition. Good music, great animations. Congrats on the game!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
The mood of the game was great, but when you are killed you are just invisable,but you can still attack.