Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by jasonalighieri - Jam Entry

My half-made entry.
My intention was a procedurally generated roguelike with multiple levels.
Right now it's a single procedural level; find the Mudman and kill him.

Move: WASD
Attack: Left-Click
Feline Form: Q
Canine Form: E
Dodge-step backward: Alt
Dodge-roll (as Feline only): SPACE
Zoom In/Out: Mousewheel

Didn't have time for UI, so you kill him in two hits, and he kills you in two hits.

You have two forms with different attacks. I wanted to add a couple more--and, of course, more than one enemy. I started learning Unity/C# about a month and a half ago, so I just ran out of time dealing with snags. I'm still really happy that it pushed me to work all weekend. I haven't been this stressed out since college.

EDIT: Used a WebGL build that is working now yay
/*I tried to create a Web Player on, but the player & enemy sprites all show up as white polygons. I'm guessing because of the Animators. If anyone knows a way around this, or a better way to create a web player, let me know and I'll try to fix it!*/

All the Art, Code, SFX (through SFXR) were made by me.

That dank music was created by Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Downloads and Links




Hankenstien says ...
Apr 19, 2016 @ 2:00am

The mood of the game was great, but when you are killed you are just invisable,but you can still attack.

F4KETHIS says ...
Apr 19, 2016 @ 3:35am

Cool looking and I like the atmosphere the music sets. Wish there was more!

iceburg7 says ...
Apr 19, 2016 @ 3:54am

Very nice. There's a lot to like here, even if it is pretty bare-bones. The visuals and sound are really wonderful, and I would love to see more.

Zodalia says ...
Apr 19, 2016 @ 10:37am

While there isn't a lot there, I like what you've done.
The animations for the character are charming and the controls feel good.

iossif says ...
Apr 20, 2016 @ 9:05pm

nice entry. the music did work well with the game.

LandoSystems says ...
Apr 21, 2016 @ 1:35am

Cool idea with the theme, wish there was more.

zzapp says ...
Apr 21, 2016 @ 1:44am

You did a great job with the sprites, its a shame you weren't able to fully finish your idea, I liked what there was though.

Weeping Rupee says ...
Apr 21, 2016 @ 2:30am

Oh man, I wish you had more time to develop this. I think it has a lot of promise. I really liked the animations.

PowerSpark says ...
Apr 21, 2016 @ 2:35am

It has a good style, wish you could finish!

KunoNoOni says ...
Apr 21, 2016 @ 2:37am

You need to work on this after the Jam! There is so much potential here. The sprite work is amazing and the controls felt really good. I would have loved to have peeked at the source code to see how you did the procedural level generation.

WojtaW says ...
Apr 21, 2016 @ 10:55am

The mood was great. Maybe if the Mudmans attacks could be avoided only in some shape, it would add some sense to the game. Still great work!

woodenrabbit says ...
Apr 21, 2016 @ 1:45pm

Nice game. I think it would be lots of fun if you continued it. I like the attacks/animations you have so far.

Apr 22, 2016 @ 1:16am

Thanks for all the great feedback so far, everyone! I'm going to continue fleshing this thing out.

nlbi21 says ...
Apr 26, 2016 @ 2:09am

Nice game, the music the graphics are good i like it, update it to see what you can achieve and what you wanted to do. The idea is good and I love the roguelikes. XD

joemid says ...
Apr 26, 2016 @ 4:45am

Can't wait to see more! Great animations- full of energy. Cool attack FX, too!

KairosXIII says ...
Apr 26, 2016 @ 6:03am

Concept and audio really matched to create the mood here. Love the rolling animation.

Insality says ...
Apr 28, 2016 @ 5:09am

Nice entry! the movement and character feelings is very good!

haveric says ...
May 9, 2016 @ 11:08pm

Great start to a game! Overlay needs some help and the difference between canine and feline needs more definition. Good music, great animations. Congrats on the game!

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