Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
Simple and endless side-scrolling shooter.
Controls:
[Arrow keys] / [D-pad (or analog stick)]: move
[V key] / [A button (or B/X/Y)]: shot
Using gamepad was tested on Google Chrome and Firefox with XBox 360 gamepad. These controls may correspond to other buttons/sticks on other gamepad.
Tools:
The game was written in C++/SDL2 and compiled into JavaScript/HTML5 using Emscripten.
Graphics made with Gimp, and sounds made with sfxr.
Updates:
- Added more gamepad support. You (probably) can use your gamepad on Firefox
- Fixed rendering enemy bullets at wrong position
Downloads and Links
Ratings
#181 | Graphics(Jam) | 4.02 |
#590 | Humor(Jam) | 2.35 |
#600 | Mood(Jam) | 3.03 |
#651 | Audio(Jam) | 2.38 |
#797 | Fun(Jam) | 2.80 |
#866 | Overall(Jam) | 2.90 |
#1248 | Coolness | 47% |
Comments
Nice game. I like to see the pixels :) Maybe a little difficult from start.
Nice game, had fun playing this. Would be better if I didn't have to keep pressing the shoot button. Instead, holding down the button should keep the bullets shooting (maybe at a low fire rate). Except that, I love everything in the game, especially the visuals. Nice colors and gameplay ! Followed you on twitter :)
Nice little shooter, and great graphics. It could see a bigger game being developed from this
You should give some visual feedback when enemies are hit
I don't see how this is related to the theme. But the game has really nice pixel art graphics and is nice to look at and play. I would add some things like coins for the heroine to collect while she is avoiding all those shooting creatures.
Nice arts!
I have to spam my gamepad to shoot which made the game pretty unplayable :(
I really love the art style, but without pickups or a cooldown, it really becomes a button-masher.
2600 points, pretty hard imho... I agree with others that shooting should really be done by holding a button rather than tapping it.
Nice art, but sound is awful, graphics looks like a konami shooter
Pretty fun, but has nothing to do with the theme? I guess there are some shapes shifting around.
A game about a witch flying and shooting at things? Sound vaguely familiar somehow(*).
Can't really tell how this game relates to the theme, but it looks and sounds great.
(* Check out my compo entry, you'll get it)
Cute game! The art was adorable and well made, I wasn't sure where the theme for the jam was though? Maybe I just missed it. You should also add some feedback to let the player know what is friendly/has been hit, since it took more than one shot to destroy the enemies and there was no feedback letting me know they had been damaged, at first i thought they were collectibles, same with the projectiles they launched. Really great and fun game overall though!
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Nice conceptart! I think this is a good point to start a project. I love the witch and colour set choosen.
Clever way to solve the "game start" moving the paralax background. The difficulty increases very fast but good jam game.