Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Stretch-Mark!

by clement - Jam Entry

"Stretch-Mark!" is a short puzzle-platformer in which you must use fast (and probably not very healthy) adjustments to your body's size and mass to figure out how to get through. Shrink down small to reduce your mass and run fast, grow tall to jump higher, and grow large to throw your weight around!

Game made with Unity 5
Graphics made with Piskel (and a smidge of Photoshop)
Music and SFX made with PulseBoy

Downloads and Links


Ratings

#2304Coolness0%

Comments

RyanNielson says ...
Apr 18, 2016 @ 5:23pm

Neat game, I love the music at the aesthetics. The mechanics are also very interesting. Some more check points would be useful to make it easier to experiment with the shrink/stretch without having to start the level over.

dunin says ...
Apr 18, 2016 @ 5:29pm

Nice game!
Cool idea and good graphics!

chriiis88 says ...
Apr 18, 2016 @ 5:48pm

The controls are a bit iffy (e.g. the jump height is inconsistent between tallest, middle and tiny and the "slide" after releasing the run key is too long in my opinion), but gameplay and graphics are quite fun.

CoderDozer says ...
Apr 19, 2016 @ 5:20pm

I had a bit of trouble playing this on my test box, movement seemed slow, are you using delta time in your movements? regardless, I liked what you were going for and those game boy graphics drew me into wanting play this.

Rock Eaters says ...
Apr 29, 2016 @ 7:45pm

Nice gamboy effects !

May 9, 2016 @ 5:25pm

Your game has been rated by our team member Antonin Charvat (music composer). Here is his comment: Too bad there is no autosave, I really hate when I need to repeat same part of game ten times :) Great game anyway.

yuigoto says ...
May 9, 2016 @ 10:42pm

Gotta love the gameboy-esque graphic style :). The stretching/mass manip mechanic is really nice and interesting too! :P

The level design, thanks to the mechanic, is quite challenging, but I'm missing some checkpoints, so I won't have to start all over again.

Soundtrack is also another good point of the game, and controls are just right! ;)

Congrats on this entry! :D

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]