Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by lambda- - Jam Entry


so this was our (team of 2) first Ludum Dare and we decided to implement a shapeshifting mechanic into a racing game.
Most art used was created by us, besides two of Kenney's isometric vehicles (, as well as all the sound and music. Both of us being more on the programming side of things, it looks and sounds accordingly.
We definitly had our fun and learned new things.

The game was made in Unity, so we uploaded the windows build below.
Game is controlled with mouse and keyboard and controls are explained in the game / screenshot:
WASD - Driving
Shift - Shapeshift
Mouse - Aiming and firing (left mouse button)


Downloads and Links




kostasvs says ...
Apr 19, 2016 @ 11:24am

Quite tough to get a hold of the controls, and enemies are very good at it, so it feels kinda frustrating. Neat starting concept, but I think it needs more thought.

OveRMolo says ...
Apr 19, 2016 @ 11:34am

It reminds me Micromachines and all of this good stuff :D

taviandir says ...
Apr 19, 2016 @ 11:39am

Difficult but lots of fun! Wouldn't have minded if it was a bit more zoomed out. Felt a little like the bots had omni-vision but I couldnt see anything in order to aim at someone :)
Good job!

Mieeh says ...
Apr 20, 2016 @ 5:56pm

Fun racing game, a little confusing and the visuals for me looked super pixelated. A great concept though.

blockdroppers says ...
Apr 21, 2016 @ 6:02am

Great game, the shapeshifting was really nice and fun in this game

ConorOD says ...
Apr 21, 2016 @ 9:03pm

Nice concept, but too tough. Enemies would frequently shoot me from way across the map. You also can't see far enough ahead to effectively use the turret. But definitely something promising there.

oparisy says ...
Apr 24, 2016 @ 12:01pm

The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus.

EvoGenGames says ...
Apr 26, 2016 @ 3:33pm

looks like bots are a bit to powerfull

Ellian says ...
May 4, 2016 @ 6:50pm

Alright! I wish it had tank controls, but otherwise this was pretty darn fun! Awesome work you two, loved it!

Crefossus says ...
May 5, 2016 @ 7:26am

The car movement felt like you got the right amount of control for the track and was actually really fun to drive. Sand/mainpath friction felt right. The smoke particles were a nice touch. I liked trying to plan out when to go into turret mode since you lose turning.

As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more.

Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots?

Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues.

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