Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Inner Maze

by Uson Chen - Jam Entry

****** Post-Jam Version ******

- High resolution, full-screen and fantastic graphic quality enabled

- optimize the collision logic

- slow down at the edge instead of sudden stop

****** TEAM ******


Demost JIANG

Henry QIU

****** GAME ******

Inner Maze is a 2D adventure Game .

The idea of game comes from human’s psychological activities .

We designed a special gameplay to show the complex, changing of inner world .

Your every move affects the entire maze .

You influence the face of the inner maze .

****** CONTROL ******


****** TRAILER ******

Downloads and Links




pavel_insight says ...
Apr 19, 2016 @ 8:37am

Original metaphoric game. Great title. Interesting game mechanics.
Jung's influence detected. :)

P.S. Web link is not working.

NuberuGames says ...
Apr 19, 2016 @ 10:37am

Really cool idea and mood. The rules for me are a little bit confusing (at times it seems that the platforms from other moods moves when they are disabled and other times dont), but I'm enjoying it. Good Work!
Also, the browser version doesn't work

DevelopTech says ...
Apr 19, 2016 @ 10:39am

Great game and very interesting mechanics. I found some difficults when you stand on the edge of a movement platform, but nothing important.

Apr 19, 2016 @ 10:50am

Found myself stuck after a while, as the physics system decided to misbehave. Very interesting idea though, and great mood.

teamross says ...
Apr 19, 2016 @ 12:15pm

woooow! Cool idea! Loved the level design when I unlocked some forms to swap!

P.S.: Web version down.

usonchen says ...
Apr 19, 2016 @ 12:37pm

the Web version issue has been fixed, please enjoy LOL

goibon says ...
Apr 19, 2016 @ 1:50pm

Cool game, I really like the combination of switching between moods to affect the world and only moving things when the player moves.
It got a little bit frustrating that you could not progress time by walking into a wall but instead you had to move around in a circle.
I liked the artwork and the emotion masks look cool.

Khaoz_Fang says ...
Apr 19, 2016 @ 2:50pm

Really cool idea!

PowerSpark says ...
Apr 20, 2016 @ 4:23am

Interesting idea
The web version gets laggy after a while.

Lancelot Gao says ...
Apr 20, 2016 @ 2:44pm


glaze_96 says ...
Apr 20, 2016 @ 2:45pm

Great mood! And very interesting concept!

Overall, great =)

AnaGF says ...
Apr 20, 2016 @ 2:49pm

Love it. Great work, it would be amazing if you developed it further!

Skruffye says ...
Apr 20, 2016 @ 3:09pm

Nice game, quite original.
The music was perfect, but it didn't loop very well and that was quite jarring.
Overall, good job! :)

Jin47 says ...
Apr 20, 2016 @ 3:10pm

Very interesting game. A little superhot inspiration and a good integration for the theme. Good job!

Gravedrinker says ...
Apr 20, 2016 @ 3:41pm

Very cool, I like the music and atmosphere a lot. The music could use a better loop but other than that it's great. Well done.

Apr 20, 2016 @ 3:41pm

Very interesting concept. Nice mechanics and idea. The drawing of character remember me the shadows in The legend of Zelda Twilight princess hehe

Great game, congrats Uson Chen! :D

ThommazK says ...
Apr 20, 2016 @ 3:43pm

Great entry! Love the Jungian reference here. Interesting mechanics.

Heiky says ...
Apr 20, 2016 @ 4:16pm

Amazing game and great concept!

lanestp says ...
Apr 20, 2016 @ 5:19pm

Amazing game! Lots of fun and really unusual mechanics. Great job!

monkeybit29 says ...
Apr 20, 2016 @ 8:14pm

really interesting mechanic, i just think the collisions need to be tweaked and fix the music loop and you would have a solid game!

Ryusui says ...
Apr 21, 2016 @ 5:26am

Clever concept, beautifully presented. It's just a shame the collision detection is so buggy - it's sometimes impossible to move between shapes even when they're overlapping.

Geckoo1337 says ...
Apr 21, 2016 @ 5:33am

Very interesting game. Superhot inspiration (maybe) - good integration for the theme. Nice aesthetic. Well done ++

Mase says ...
Apr 21, 2016 @ 8:33am

Good work, but, I think the interesting gameplay would be better on its own. The psychology stuff seemed superfluous.

PelvicThruust says ...
Apr 21, 2016 @ 4:42pm

Interesting game. Loved the mood.

celia14 says ...
Apr 21, 2016 @ 10:41pm

Oh, lovely! The mechanic of the world only changing when you change is great, and changing moods also worked well. The art was very atmospheric.

JohnnySix says ...
Apr 21, 2016 @ 11:21pm

Great concept! Especially once the different moods came into play. :)

Would've liked smoother controls, especially where edges of shapes intersected while moving, player movement could get clunky at times.

Odyssey says ...
Apr 21, 2016 @ 11:43pm

Awesome gameplay, reminded me of Superhot. The controls are a bit sluggish and the level design needs work but otherwise it's a wonderful concept

bigbatardyt says ...
Apr 22, 2016 @ 12:20am

There's a cool atmosphere in this game !

Riftpoint says ...
Apr 22, 2016 @ 12:56am

Very nice game. The mood and the art are amazing. The gameplay is innovative and creative

luquio says ...
Apr 23, 2016 @ 2:16am

It was really fun to play, the timestop when u dontmove and the shapeshift that allow to go through different planes like portals its really clever! Felicitaciones!

Manou says ...
Apr 23, 2016 @ 9:51am

+ Most unique mechanic I've seen, graphics are good, would love a fullscreen option, theme use is perfect,

- Music a bit annoying,
- that's all!

Pickens Inc. says ...
Apr 23, 2016 @ 4:20pm

Love the concept, mostly solid implementation, I think this would go great with a narrative context :)!

Played it on stream.

VapeurTeam says ...
Apr 24, 2016 @ 10:34am

I really want to like the game and, trust me, I do -- to some extent. I met a couple bugs where I just couldn't finish the game and had to start anew (especially in the Persona level where, if I shift mood, the character gets stuck and nothing happens anymore)

The concept is quite good though and I'll probably get back to it in a while to finish it :)

ps. i can't seem to load the web ver!

tobia88 says ...
Apr 26, 2016 @ 2:43am


Apr 27, 2016 @ 4:52am

Very innovative idea, and very nice way of incorporating the theme. Well done.

Strike says ...
Apr 27, 2016 @ 7:21am

Very good game !

SHLFStudios says ...
Apr 27, 2016 @ 7:57pm

looks good, and a nifty idea. i will say walking against an edge to move a shape towards you didnt feel great due to the slow down in the animation... im not sure

APantaloni says ...
Apr 27, 2016 @ 9:26pm

Interesting and clever puzzle game.

wuqxuan says ...
Apr 28, 2016 @ 3:38pm


LOSTALLOY says ...
Apr 30, 2016 @ 12:19am

So much personality on that character! The mood is very intense! Great entry!

Aaranos says ...
Apr 30, 2016 @ 1:37am

I like the diversity of the puzzles and the mechanics used to traverse them. Nice job.

May 2, 2016 @ 9:23pm

9930 Moves, pretty interesting to play, really well done for a jam entry, enjoy it, good job!

Uson Chen says ...
May 3, 2016 @ 4:03am

Thanks for all your support and serious comment!


Sorry for the bad feeling of the control. We take much count of collision detection issues. Lot of efforts has been paid to the optimization. I think it's better now and ready for you to try again. Your comment makes this game better!

@Demost <- this guy make the crazy level

When we got the theme, we decided to reflect the human inner world with shapes. The stuffs inside are always changing and different view with different mood. To solve the problem, need to switch the perspective. We design the level with captioned sense. Thank you so much.

@Henry <- this guy bring up the linkage of Jungian

I'm interested in Jungian theory. Thus I make the mask as the key. Masks stand for different mood and you can find the way out of the inner maze when your mood is under controlled.

Tanton-H2X says ...
May 3, 2016 @ 5:59pm

Really Cool and genius this Game! high quality content construction and have great connect between the world and the mechanic,for me ,also love these game which have spiritual qualities so much~

In visual aspect ,the first impression it gives me is that it seems use some unique and cool animation-techniques ,so wonderful,also great enough nomatter the enviorment art design orthese totally dynamic feeling(the image effect also use conform for the atmosphere). --- btw,about the main hero,i feel the design is so attractive(i've noticed this little hero by your ID-avatar when the LD just into judging stage~ ) it has a high symbol feature,but the vivid motion animation of him gives it more energy ,the both mix together also let it more emotional!i think this point was a great success.
today i just begin to paly other LDer's demo,this one is the most amazing work for my impression currently,moderate size and rich content.also with good rhythm curve..
really hope the dlc and more new update!

Tanton-H2X says ...
May 3, 2016 @ 6:01pm

额外就是一些零散的点了,包括,体验中一些位置的控制感,还有点让我想到之前在别的活动中玩过的另一款也和世界控制有关的游戏,但你们的作品更复杂也感觉有更大的可拓展性(三层世界相当于,爽的我够呛! )

起先在想音乐或许可以有更多的变化层次,而到了finalscene 惊喜了。
拿到光辉面具之后感觉很豁然开朗,[emotion scene]着实卡了我一阵子,但也正是在这里,陆续意识到了 左右与上下行的差异性(后知后觉了我)



Uson Chen says ...
May 4, 2016 @ 2:53pm

@Tanton-H2X Thanks for your patient reply !!!
I surprised that lot of points be found by you, just as you were there beside us during the development LOL !!
About the character and the Mood-Platforms, there is one unheeded design detail. The angry-mood character has 3 points on body and the relative platforms are all triangles! So do the rest moods.
Last but not least, my first indie game called "The Last Witch" too fantastic ! hahahaha (

Tanton-H2X says ...
May 4, 2016 @ 4:53pm

wawo!How nice is it!
That is a really cool and wonderful consideration about the character's design. Speaking honestly, i really just realized it until you told to me, but i think it may instead of not because conspicuous,but more because this was built great/fitful/logical enough,i mean,just so that cause it not alway be stressed.
btw,if want to enhence the triangle/angry-mood,i think it may could be useful that to enhence the contrast or to add some fade/gradient-effect for these 3 vertex-points(mainly for enhence the human's intuitions of the geometry?) but really not sure whether it could be more good than it be currently.. orz
finally i want to say "that is the predestined relationship"! haha ~
<the last witch>太有意思了我去! 一开始确实需要好好阅读了解一下,但鼓捣鼓捣就差不多明白了!就是时间量有点短我还得重头玩一次!GameOver之后有个女巫被暴揍被撵走出村(收拾行李卷)一定特有趣。 我最想说的是,明明看截图时没发觉,但玩的时候居然有很强烈的回忆起大富翁的那种趣味感,不确定触发因素在哪里,但分析了下,应该和诙谐幽默的npc言语,还有咒语名字有关。这背后的通性(之所以提大富翁),应该是一种中国味或者说本土元素的美妙味道,我从仙剑里也有这样的感觉。这是有趣且特别的,本土文字的运用想必一定也有关系,总之非常有趣的体验,别的先不说,稍后我得先争取下咒成功一次哈哈!

thiagowaw says ...
May 5, 2016 @ 4:28pm

Great game!, its a very interesting idea of mechanic. Congratulations :D

yuigoto says ...
May 5, 2016 @ 8:43pm

The whole mood/feeling + shapeshifting and mazeshifting is great, the mechanics are pretty innovative and the overall mood of the game is great! Sometimes it gets confusing but, hey, this is a maze, so it's normal! ;)

Nice work on the graphics and level design, you made it pretty challenging and nice, together with the mood system. I felt that the progression on difficulty was a bit too quick, but maybe it's just me. :P

The audio is perfect, and it totally sets the mood of the game, it pairs up pretty well with the graphics and give that "oh, I'm in this kinda strange eerie place" feeling. :P

I played the web version, because the desktop link isn't working (there's nothing on the link).

Great work! :)

pixelpotions says ...
May 6, 2016 @ 12:56pm

Interesting entry! Love the mechanics of the game. Would've liked to see the pace be quicker though.

May 8, 2016 @ 12:24am

Very nice game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

Ellian says ...
May 8, 2016 @ 10:14am

Weird and slow at first, but the puzzly atmosphere really clicks when you get different moods.
I'm in love with the character's art style. Awesome work guys!

tomlum says ...
May 8, 2016 @ 7:42pm

Beautiful and fascinating puzzles, especially when the ability to shift moods came in. Very fun way to tie the mechanic into the theme/narrative

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