Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Revenge of the Loot

by Hyve - Jam Entry

Change Log: (20/04/16 @ 01:52 (BST))

- Fixed an issue preventing players from attacking Heroes.
- Fixed Hero A.I. crashes.
- Fixed several physics errors.
- Fixed incorrect navigation data allowing A.I. to move through props.
- Fixed camera clipping issues.
- Fixed several objects not being morph-able.
- Fixed incorrect mouse hover on morph-able props.
- Graphics bug when morphing to gold pile fixed.


W,A,S,D - Player Movement.
F or Left Mouse Button - Transform
Space - Attack Heroes (From behind only)


Take on the role of the harmless, loveable and friendly mythical creature; The Mimic.

For years you've been gathering precious gems, valuable heirlooms and quite a substantial amount of gold, all to make sure your sweet dungeon home is as comfortable and luxurious as possible, but sadly now, these nasty so called "Heroes" have come to take away all that you've earned, to rob you of your livelihood, and they have the audacity to call you a monster?

As waves of Heroes pile into your dungeon home, you're forced to apply all of the shape shifting knowledge and skills you have as a Mimic to defeat these troublemakers and claim victory over them. Take on the form of many of the objects you've collected over the years, and be ready to ambush these thieves, and show them the true meaning of the word; Monster.

But be careful, for there are many Heroes, and you have a lot of loot, so much in fact you're not even entirely sure what goes where any more! You can't afford to just lie in wait, you must act, scout out your own home, find where the Heroes are headed, cut them off and prepare to launch your deadly attacks when they least suspect it. But be careful! For these "Heroes" are well armed, and know that some threat lies within these halls. You must be sneaky, remain calm and be tactical, because what good is all this loot to you, if you're dead?

Downloads and Links




fakeyou says ...
Apr 19, 2016 @ 8:57am

Is it possible to actually kill the knights? I can't find any working button.

I like the idea, reminds me a lot of prophunt. But it's a shame that you're only able to change into 3 or 4 objects while there are so many more in the map. I liked the audio and the visuals, but I couldn't get much gameplay out of it.

Hyve says ...
Apr 19, 2016 @ 9:39am

There are a lot of bugs at the moment. You can kill the Knights by pressing Space when you're behind them, and they're not suspicious of you.

As for the props, the intention is you're only able to shift into things similar to your size already, but there are many more props to come in later builds.

Thanks for the comment.

Marc F. says ...
Apr 19, 2016 @ 2:17pm

Cool concept, but the implementation needs work. Music is suiting, and neat way to incorporate the theme. Looking forward to some bugfixes and improvements!

Seth_senpai says ...
Apr 19, 2016 @ 2:21pm

Graphics and functions are still buggy and basic but from the setup and the description it feels more like a small indie title then a GameJam game. I love the game idea and the setting, would like to see this completed!

EdoMiyamoto says ...
Apr 19, 2016 @ 2:23pm

Nice looking, also promising. Bad side is this audio loop of hero stepping or something, it's really annoying. Killing heroes is very hard, but the concept is good, I think you can get something with a few polishing and less glitch :)

Crimson713 says ...
Apr 19, 2016 @ 2:51pm

Very nice concept, and the mood in game is really fitting as well, both graphics and music. I didn't realize how to kill heroes when I first played it though. Maybe add it in the description here for next players.

Hyve says ...
Apr 19, 2016 @ 3:40pm

A description is in the game, but not showing, it's a bug that will be patched soon.

QuexD says ...
May 4, 2016 @ 11:42pm

Cool idea and graphics! Could not figure out how to kill them though space did not work. Reminds me of prop hunt, great job!

SpareWizard says ...
May 5, 2016 @ 3:41am

I had a lot of fun with this game, playing as a mimic was a twist I hadn't seen yet this jam.

Apparently the knights will forget all about you if you change into a different object in front of their eyes.

emielboven says ...
May 5, 2016 @ 10:13am

I realy liked the art style, but the feedback when you were about to die and when you attacked the enemies could have done better.

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