Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shifty

by Oscar Reyes - Jam Entry

Take Shifty, the shape shifting shapeshifter, to end of the puzzles by turning into shapes to go through holes in the wall. Yes the game is not a complete game and its more of a prototype/game concept. This was my fist Ludum Dare and my second game "finished." I hope you guys enjoy my idea of a shapeshifting theme.

Downloads and Links


Ratings

#2061Coolness20%

Comments

legavroche says ...
Apr 22, 2016 @ 12:12am

Not sure how to describe it but something about the game's atmosphere reminds me of being a kid going through one of those playhouses with interesting contraptions. I hope you take this concept further and maybe pair it with really cool environments and puzzles within each room

Bailman03 says ...
Apr 22, 2016 @ 2:37am

pretty fun good work!

siryakko says ...
Apr 24, 2016 @ 11:12am

Love the main character design, fun to play :)

jk5000 says ...
Apr 29, 2016 @ 6:05pm

Great idea, and super fun character. I would like to see a finished version.

AnaGF says ...
May 3, 2016 @ 11:25am

(Escribo en español por el nombre)
La idea del juego es bastante buena, quizá necesite pulir un poco pero fue divertido. Puede dar mucho juego para hacer más niveles, en general es bueno.
Me quedé atascada al final cuando tienes que caer transformado en cuadrado, justo después de la plataforma que se mueve, no sé si es algún collider o que lo hice mal.

Por cierto, en twitter hay una lista que recopila los juegos españoles de esta Ludum Dare, por si te interesa apuntarte: https://v.etherpad.org/p/ld35jamon

avinashd says ...
May 9, 2016 @ 5:01pm

A simple concept executed well. That to me is much better than complex games that bug out a lot.

That said, it's sometimes difficult to orient a square in a square hole, but generally a good game :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]