Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Space Balls

by Devilsora - Jam Entry

SOURCE CODE (if you want to check it out): https://drive.google.com/file/d/0B-9JWj7LSahySGlYSmE4NXRTSEk/view?usp=sharing

Welcome to Space Balls, a Space Invaders/Breakout mashup!

Basic Controls:
Left Arrow Key or A - Move the paddle left
Right Arrow Key or D - Move the paddle right

The evil blocks of the Giradai System are trying to invade the planet!! Luckily (or unluckily) for you, a cadet of the Paddle-Ball Academy of Space Artillery Defense Emergency National Arms (or P.A.S.A.D.E.N.A), the blocks have to camouflage themselves in order to breakthrough our atmosphere, sacrificing movement for stealth. It's only when a special red "transform" block is destroyed when they take up arms and begin an assault! When their attack begins, their transform blocks can't move with them, and hitting the now blue "reform" block reverts them to their original, inert state.

Your objective is to stop as many of the overwhelming forces as you can before you yourself are finally defeated by one of their laser bursts. Good luck, Cadet!

Objective
Use your ball and paddle to hit the blocks to score points. When you hit the red, light transform block, the blocks start shooting lasers at you that will kill you in 1 hit. Their advance down to you will also create new blocks. Hit a blue reform block to get them to stop attacking, and continue your assault. Try to get the highest score you can!

Downloads and Links


Ratings

#2304Coolness0%

Comments

eduardogacn says ...
Apr 23, 2016 @ 4:45am

Good Game :)

zookatron says ...
Apr 27, 2016 @ 11:28pm

In the future, package a game as just a self-contained executable folder. Having to install the game was really annoying and is probably why you don't have more ratings. Also the "Web" link is supposed to go to a website version, not a web-based download for a windows version.

As for the game, it was pretty cool, but a bit simplistic. It was also too difficult to avoid hitting the red blocks and basically impossible to avoid the bullets once you had hit the red block. But with more polish and game design work you could make something really cool. Keep making games and you'll go far!

yuigoto says ...
May 4, 2016 @ 3:31am

You should package it as a standalone, installers can get pretty much annoying and not everybody is willing to install games, ok? ;)

The game's a quite challenging take on Breakout/Arkanoid, but needs polish, specially because of the lasers and red blocks, since you can't handle the direction of the ball besides the bounce on the paddle.

The audio also starts layering after you die and start a new game, it can get quite annoying if people keep dying and restarting, so I advise you to do that.

If you polish the idea enough, it has the possibility to become a quite interesting game! :)

Cheers!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]