Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Bodyless Magician

by Tripl3m - Compo Entry

Here is my game preview (more a concept than a playable game) for my first LD. I wasn't really prepared for this, but decided to create something notheless

It is a runner game, and the player needs to be quick and shift between his elemental forms to survive.

I am sorry about the ground, I did the mistake to build the last minute, and it broke the mesh renderer :'(. And it's too late for me to fix it.

Nonetheless you can try this demo. I hope you'll like the shape concept of this game.

Have fun :)

Downloads and Links




HolyBlackCat says ...
Apr 22, 2016 @ 8:54pm

Decent little game, why not. Btw, rules allow you to fix bugs, you can fix them after deadline.

StrayCat says ...
Apr 23, 2016 @ 2:56am

It's a nice game, it was a bit hard to get used to switching powers on time. Kepp going!

Tripl3m says ...
Apr 26, 2016 @ 4:38pm

Thank you for your feedback, it means a lot. I didn't know about that HolyBlackCat, I'll think about it next time.

Yeah, I know what you mean StrayCat, I threw the level at the last minute just to show some basic gameplay ideas. I would have created a much easier first level to get use to the control.

rburema says ...
Apr 29, 2016 @ 6:36pm

I understand that you left out 'audio', but 'mood' and 'graphics' as well? I've seen worse visuals... heck, I've made worse! :-)

Anyway, I think maybe the reason switching is hard is because you have to use the mouse, instead of, say, the spacebar. If 'activate' was another key then coordination becomes a little easier. Or how about this: pushing the same key twice doesn't do anything right now does it? Maybe you could make it so that the second press is the activation.

Tripl3m says ...
Apr 30, 2016 @ 6:03pm

I guess I was not too proud to ship this game with the mistake I did on the ground. But thank you rburema for your kind words regarding the visual of my game. It was actually the first time ever I drew for a game ^^.

Concerning the control you are absolutely right. I didn't think about pressing the key twice, that a really nice suggestion. But then, I do like when both hand work together, maybe place two actions at the opposite side ?

Thank you for your feedback.

May 9, 2016 @ 9:34pm

Unfortunately, I find the controls very stiff. Having to shift to jump really ruins it for me. Having four buttons to shapeshift also seems a little bit unwieldy.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]