Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


You are given a shape-shift gun that can stretch the items it hits.
Use it to sneak into a church and save the poor altar boy before he gets raped!
NOTICE: you can aim with WASD keys on keyboard
WARNING: if you want to download the zip file and play from your computer, chrome won't work (and will probably crash too). You'll have to either play on firefox or just play it online @ http://brightreasongames.com/UnityBuilds/LudumDare/
The only thing I didn't do myself, besides unity engine, it's the player movement controller, for which I picked a package from @cjkimberlin here on github:
https://github.com/cjddmut/Unity-2D-Platformer-Controller?utm_medium=referral&utm_source=zeef.com&utm_campaign=ZEEF
Downloads and Links
Ratings
![]() | Coolness | 53% |
#199 | Theme(Jam) | 3.78 |
#293 | Innovation(Jam) | 3.37 |
#486 | Humor(Jam) | 2.55 |
#551 | Audio(Jam) | 2.81 |
#611 | Mood(Jam) | 3.00 |
#615 | Graphics(Jam) | 3.19 |
#801 | Overall(Jam) | 2.96 |
#891 | Fun(Jam) | 2.67 |
Comments
Really interesting art style and mechanic man. Although the ninja does seem a bit out of place! Overall top job :D
Good gameplay mechanic, but as tanis says a bit hard to control with the keyboard.
Well done.
Hi there, very well executed for a gamejam. The core mechanics are well implemented.
I like the unique graphic style with the hand drawn and scanned objects. A proper tutorial would have been nice, so the player can learn everything step by step. The keyboard controls feel a bit awkward, but ok.
Game mechanics are really interesting, and the game made me laugh a lot :) Collisions are very imprecise though, and make the game quite difficult.
Overall, I had a good time playing this entry !
Haha, love it! Music is spot on, the art style really plays like a children's storybook, and the concept is great! Only thing I would say is that controlling with a keyboard felt extremely hard to do, and not as responsive as I would've hoped. Perhaps a control toggle for WASD to be movement instead of aim?
Wow, very original idea. And graphics, drawing on a paper is actually innovative. Music is pretty monotonic, tho.
The core idea is kind of unique and very well thought! I really like the character pixel art style, and wish the rest of the game could have been the same way :)
Again, great idea with the game mechanic, well done!
Very nice artworks design.... very original. Had some problems with keyboard controls + my hands :D But with a little time i worked well enough to play some good minutes. Well done !
Tried this again and got a better hang of it. It must be more responsive with a controller- sorry! The graphics are great and the core mechanic is cool- will try again in the future when I have a controller.
Love the art, the controls could have been just a little tighter though. Sets a very interesting mood. Oh and the shape-shifting mechanic works like a charm.
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Controls are a bit hard when you're using the keyboard as aiming and moving becomes pretty awkward. I didn't have a gamepad to plug to try with that unfortunately.
I definitely like the core game mechanic!