Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Life

by WayneTao - Compo Entry

Life is going,shape will shift.
Shape is shifting,life will be gone.

Downloads and Links


Ratings

#654Graphics2.67
#2028Coolness22%

Comments

ccglp says ...
Apr 18, 2016 @ 7:50am

Seems a history about life, yeah. But it seems too much contemplative, make it more fun! You can tell a history with more meat.

(PD: Also it's more difficult to download the game that to play it. Please upload it to another web, or compile it to webgl)

zugende says ...
Apr 18, 2016 @ 10:12am

cant download the game :/
Do I need to register on Baidu to download?

WayneTao says ...
Apr 18, 2016 @ 11:06am

I am so sorry about that WindowsDemo download link,Baidu is so bad.
And i have changed the link,google maybe work will.


I am a Sophomore in Tongji university in China, and nice to meet u,guys.
This game use many Chinese language,i am sorry about that.Because i want to show my life.

PS: finally,i am pour in English.So forgive me please.

GammaS says ...
Apr 19, 2016 @ 12:38am

Awesome game, theme wasn't great though

Lancelot Gao says ...
Apr 19, 2016 @ 2:34am

选题很好。因为这次我也做的叙事情感体验类的游戏,分享一个建议:目前游戏的叙事大部分靠画面表现,玩法(跳平台)和叙事想营造的体验不太相关——我觉得更好的做法是,通过玩法和关卡的设计营造出一种体验,这个体验满足叙事在这个阶段的主题和想传递的情感。例如上学前跑得快,跳得高,鸟语花香,营造快乐奔跑的体验。上学后有了书包,让角色行走变慢,跳得很低,这样通过物理属性的变化,就可以让玩家切身体验到学习的负担,我觉得可能更好。

knason says ...
Apr 21, 2016 @ 7:41pm

I really liked this one, it wasn't fun but I guess that was not the aim. Really arty great job! :-)

Feng says ...
Apr 22, 2016 @ 2:11pm

WOW, a Chinese game! I know the school life in China, lots of homework, and the classes are boring. The game represents it very well. Just my skill is too low to see the kid grow up :)

Tanton-H2X says ...
May 3, 2016 @ 4:23am

when i enter game,the so unique leg'animation Caught my attention at the first moment~haha (also,i think the text may can be more contrast with the background in menu,now the mix together...orz)
to return, i love this topic and the effort to expression ,this precious and valuable(people also can get the feeling and what's your creative-conception from that).
music is also good, although not the best for this cultural background,but the sense of silence is fit for this rhythem/the art of enviroment and the memroy feeling(I think that's exactly why people may think this game is about history? :D)
about animation, totally can be more juicy~i think it may be more considered as important most of time(espically for the game which focused on experience?)
之后是一些零碎的部分,屏幕左边不能碰好痛苦,起先还以为蛮简单,但后来发觉还是有点难度的,尤其是scene1...几乎要完成时但却不小心碰到边缘,但后来还是坚强的重来了(一次又一次..)
边缘摩擦力问题,但反倒有时可以作为挽救危险辅助跳跃的功能。红领巾拦路的那个设计比较特别。之前几次可能还是太放松了,其实重来几次后大概发觉,如果有的跳台不跳,那可能后面就没法过了,从这个角度来看,还是有点那种对青少年应试生活中车轮滚滚和独木桥的隐喻的。不过对我来说,整体惩罚感可能还是偏多了。
额外一些假想:对于平台的布置,对于 上 下 似乎会带有一种不同的意味,如果从这里对其中的隐喻/意味加以区分开;(比如分别代表不同的含义或情绪,如 [上]代表一种激进情绪 [下]代表一种保守情绪)那么结合人生不同阶段(选择) 需要保守和激进的比例的不同,或许能够一定程度上把玩法和意味更多的结合起来一些?
后来看到班主任名单差点以为是墓碑,但后来墓碑还真的出现了 。看到广场舞出现动画很惊喜(长久的静中的终于的动)and 结婚那部分一开始还以为是别人在结婚,哈哈 幸亏图标提前告诉了我有这个环节~ 总之大概就是这些,之后加油,期待之后可以有更多汁的新作品。

Tegu says ...
May 7, 2016 @ 12:10pm

An interesting, emotional game.

The gameplay itself is quite slow and I feel like there could be a bit more variation. Or maybe it's just because I don't understand the story too well. The occasional pickups were nice, though, and it was nice to see the player grow up. I didn't understand the texts on the background so I missed most of the story. Anyway, there were some images and symbols that were more universal. For example, the smoke on the teenager phase was really descriptive and characteristic for that age. The smiling player in the wheelchair made me smile as well but the pills that appeared soon shadowed the feeling.

I noticed that it's possible to stick to the platforms and the front "wall" by holding forward. In this way I managed to jump out of the screen from some high platform and skip the rest of the first level. :P However, I kept going on for a while like this but the platforms stopped appearing and the level didn't seem to end. It turned out that I had skipped some trigger that moves you to the next level. Had to go backwards, restart the level, and play the next round more normally.

There were some somewhat annoying traps on the second level. Especially on the high parts where you end up to a place where you cannot jump over the platform (something blocks you from the top) and cannot go backwards because there's not enough space between the platforms to drop down. Fortunately, losing only takes you to the beginning of the current phase, not the whole game. Now that I think, they might have been part of the story? Something like making a life decision that turns out to lead to a dead end (or maybe I just imagine this)?

An interesting take on the theme, nevertheless. It was really moody and focused to the story.

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