Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

DungeonShift

by AssassinMonkey - Compo Entry

This is my entry for LD35, and it was my first ever Ludum Dare. I was a little to ambitious with the idea, but I think it turned out OK dispite having no time to polish and rushing the boss battle in the last hour :P

Overall it was a lot of fun and I hope to participate in the next LD compo.

PS: would add more screenshots, but im currently doing this from my phone with remote desktop

Controls:
Move: WASD or Arrow Keys
DungeonShift: X(Randomly swaps items in dungeon including weapon. Can only be used when shift is at 100%)
Shoot: LMB
Consume Potion: G
Consume Health Potion: R
Pick up new Potion: Q
Interact: Space

Downloads and Links


Ratings

#570Mood2.76
#738Graphics2.50
#788Fun2.60
#845Innovation2.36
#856Overall2.62
#861Theme2.50
#1448Coolness42%

Comments

ProjectX593 says ...
Apr 18, 2016 @ 5:02am

Adding the controls to the description would be helpful. Wasn't sure how to use potions, or if there were other things I could do I wasn't aware of.

AngerFork says ...
Apr 18, 2016 @ 5:15am

The web domain re-routed to some Parked Domain sort of thing...may want to check that. Looks fun though!

sol_hsa says ...
Apr 18, 2016 @ 5:16am

Unity web player doesn't work anymore, can you make a webgl export?

El Cabaro says ...
Apr 21, 2016 @ 12:45am

Sweet game, especially for your first Ludum. Reminds me of the Binding of Isaac. With a little more work you could probably make a full blown game out of this.

fin_nolimit says ...
Apr 21, 2016 @ 3:27am

I like the game for sure. My only problem is, every time I press the up arrow, the whole screen moves up... like it did not work well with the Web. That is not your fault at all... The game play is fun! Nice job

Wefiends says ...
Apr 21, 2016 @ 3:30am

Really cool concept. Wish the controls were a little more intuitive since I had to keep referring to this page to see what to do. Otherwise though, a cool compo entry with a lot of potential.

Broxxar says ...
Apr 21, 2016 @ 4:19am

DAT ENDING DOE.

Hempuli says ...
Apr 21, 2016 @ 10:52pm

Interesting mechanic! I found it mostly useful when encountering pitfalls, but the idea is cool. Got to the boss but died, it'd be nice if I could restart from that level.

Kuality Games says ...
Apr 22, 2016 @ 1:06am

Quite old school, reminded me of Gauntlet which is definitely a good thing. Glad to see that you participated for the first time, I wish you luck with your future projects.

May 4, 2016 @ 8:24pm

Please make a tutorial

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]