Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Final Round

by Titangea - Jam Entry

About

I made this short game for the Ludum Dare 35 in three days, could be the base for a future bigger game.

STORY​

A giant was turned into a machine, now he only wants to destroy everything. Our hero is protecting his town of the giant machine man, the cold white sword is the only weapon that can broken the materials of the giant's body, now the final fight is coming, help our hero!

GAMEPLAY

A classic Third person controller, if you play Monster Hunter, The legend of Zelda or Assasins Creed is a similar Controller.

By now you can run, jump (too high to hit the giant) and make two sword movements, horizontal and vertical swing.

You can play using a Gamepad or the Keyboard.

In the keyboard you can move the character using the arrows or W,A,S,D. You jump with "Space", the sword could be used pressing "E", the camera is controlled by the mouse.

In the GamePad, the right joystick moves the character, the left joystick control the camera, if you have a sony controller or a generic controller, X is the button to jump and square is the button to use the sword.

The Giant has diferent attacks, it could be really dangerous for our hero, so try to stay away and attack in the right moment.

CONCEPT

The LudumDare theme this year was Shapeshift, the gameplay was not affected by that concept, but the giant born thinking in an organic body modified and converted into a machine, the sketch of the giant was made first and the Hero was drawing after, I have a lot of influence from Asia (the hero is similar to a samurai) and also I take inspiration in the steampunk style for the giant.

PROCESS

I had a lot of ideas when I was making the game, but I tried to make it simple, factible for a short time of development.

Initially I thought in making the giant really really big, like Shadow of the Colossus, but I prefered to simplify​ it, at the end is about a Warrior in a battle.

I worked in to get a high quality visuals and a beatiful art direction, the visual effects and the particles really help me increasing the fantasy.

The Music in the Background was composed by me.

END

This is a short game, but I really try to make it with all the quality I can do for only 3 days of work, enjoy it.

Downloads and Links


Ratings

Coolness100%
#129Graphics(Jam)4.14
#420Audio(Jam)3.10
#455Mood(Jam)3.21
#490Fun(Jam)3.19
#584Overall(Jam)3.20
#1030Innovation(Jam)2.30
#1120Theme(Jam)1.88

Comments

Hyoga-3D says ...
Apr 19, 2016 @ 1:30pm

I could not kill the boss because one of it's attacks, the one that looks like a tornado is just too OP, because there is no Anticipation enough so I can run away, or a defend button so I can counter-attack. Also I don't saw the use of the theme on it.

But this is something that you don't see a lot in Ludum Dare, a Third person hack'and'slash, congrats for this, the graphics are very nice too, good entry.

Titangea says ...
Apr 19, 2016 @ 7:19pm

Thank you Hyoga, I already upload a new fixed version at itchio (you can download the original and the fixed version) That version has a visual effect before de spin attack of the giant, voices was added to the hero, and other issues and bugs was solved.

blob says ...
Apr 19, 2016 @ 11:09pm

Ambitious project! Very impressed with the art, great character design, modelling and texturing! I wish the theme was a bit more part of the game. The controls and camera were rough and good lord, i cant take more than 1/4 of his life.

blob says ...
Apr 19, 2016 @ 11:09pm

Oh great music too!

EdoMiyamoto says ...
Apr 19, 2016 @ 11:13pm

Hero jumps in lava at first play. At second I jump into lava while checking controls. At third boss push me in lava. This suicide by lava simulator is great !
Joke appart, very nice graphics !

Dreschler says ...
Apr 20, 2016 @ 12:25am

Really? You did all this in a game jam? Wow, I'm impressed

PanicTheFirst says ...
Apr 20, 2016 @ 12:37am

Graphics have something special. I really liked them!
Gameplay is fun but pretty hard.

santiagom says ...
Apr 20, 2016 @ 4:36am

This is so hard! is so cool! i fight whit this monster every day to find win .

And so good graphics man!
cheers!

Titangea says ...
Apr 20, 2016 @ 4:37am

Thank you for all your comments :)

mikeware says ...
Apr 20, 2016 @ 7:14am

I think three things would make this pretty stellar: Letting the player move while in the air, getting better feedback when you hit the boss at the point of impact, and not getting stuck on the feet of the boss.

Too bad that you couldn't get a shape shift element in for the theme

Raptorij says ...
Apr 20, 2016 @ 8:09am

just a little

marod says ...
Apr 20, 2016 @ 8:17am

Very neat game!

blockdroppers says ...
Apr 20, 2016 @ 8:30am

Very nice looking game.

gogo199432 says ...
Apr 20, 2016 @ 8:32am

I had a lot of fun with this one! Man, it's so hard :D I almost killed the boss several times, but my health was just a tiny bit lower than his. Anyway, the graphics are really good, so good job :)

Kazetsukai says ...
Apr 20, 2016 @ 8:34am

Nice work! Feels pretty solid. Needs more juice though!

Apr 20, 2016 @ 8:34am

The controls are quite uncomfortable and there was no shapeshift involved in any way, but the game was fun! Maybe a dash button would've done it. Good job!!

t4u says ...
Apr 20, 2016 @ 8:18pm

Like for graphics. Bad controls - really uncomfortable (keyboard). Especially turning is painful. Physics could have been better as well.

Shame that hitting legs deals the same amount of damage as hitting the torso. I see no reason to use jump to be honest.

"I worked in to get a high quality visuals" - if that was your main focus with this entry I must say you fully completed your plan.

Titangea says ...
Apr 20, 2016 @ 9:29pm

@t4u It´s relative, some people liked the control and really enjoyed the game, other like you did´t like it, and it's fine, all the games are not for all the people.

I'm sure the control could be better, everyday will be better than before.

It was made only by me in 3 days, is my first gamejam, is obvious a lot of content was lost in the development, for example, I make animations to pull objects, initially the fight was not in a volcano, I thought to create a little version of the giant (because the theme of the jam), and a other things.

Everything depends about how you use something, the jump is really useful if you need to avoid the rocks fallen or escape from the enemy attacks, I wanted to make the head of the mosnter a enemy point with more amount of damage, but I didn't have time, and the rules of the LudumDare was explicited about share the original entry.

If you didn´t know how to use the jump, maybe you didn´t know how to play the game, and maybe you lost a lot of times, and maybe you feel frustrated, maybe is not your game style, and it is fine.

Your feedback is useful, but remember, your project is not perfect, need to learn a lot with your game, just like me.

Have a nice day, and try to be more constructive and less destructive when you talked.

Wefiends says ...
Apr 20, 2016 @ 11:41pm

Oh the triumph! Felt so good to finally take this dude down. Great job, really captured the spirit of a big boss fight.

Populous90 says ...
Apr 21, 2016 @ 3:16pm

felt like a tutorial-esque copied from internet kinda of game with lots of nice graphics cream to mask the core

Titangea says ...
Apr 21, 2016 @ 8:05pm

Populous90 whats your problem? too envy e.e all right, go and show me the fucking tutorial, I don't sleep the second day to the third written the code, and you came here and talk shit, is just about talk shit about the others, fuck off, and don't talk about respect, you don't know anything about me.

fullmontis says ...
Apr 22, 2016 @ 4:40pm

I love the design of the boss, and the graphics. Very curated from the visual point of view. Gameplay wise, it was a little clunky, and the powers of the boss are very strong and become frustrating after a while. I managed to kill it but it took a while.

Titangea says ...
Apr 22, 2016 @ 5:31pm

Thanks for your comments, yes fullmontis, I made it difficult because is a really short game, also when you win it feel really good. This boss is difficult, I know, but I remember bosses in games like Metroid prime or monster hunter when you fight for a month, trying it a lot of times, and you can't win, in Metroid prime 3 Corruption I play in the difficult Hyper with the final boss, I win 6 months later of the first try, from that point, this is a easy boss.

marmpa says ...
Apr 23, 2016 @ 3:21pm

Really nice third person game. I believe the was was a bit too strong he could one hit you but was a really intersting idea.I really loved the graphics

LeoM says ...
Apr 25, 2016 @ 5:39pm

Nice graphics.
I finally manage to kill him, but that wasn't easy !

Javabot says ...
Apr 26, 2016 @ 12:05am

I love this. It was beautiful, fun, challenging, and I really wish this was only one boss of many.

Freank says ...
Apr 26, 2016 @ 4:14pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Remdiky says ...
Apr 27, 2016 @ 7:21am

What reveals the theme "Shapeshift"? I do not understand! I'll tell you the truth, I was bored!

Titangea says ...
Apr 27, 2016 @ 3:39pm

@Remdiky the theme is optional, this game is not judged in the "Theme" category when you vote.

tomlum says ...
Apr 30, 2016 @ 8:26pm

Gorgeous looking game, super ambitious

stalker1586 says ...
May 4, 2016 @ 2:38pm

Well... better than Quantum Break.

Four Quarters says ...
May 4, 2016 @ 4:48pm

awesome game !

sathomason says ...
May 5, 2016 @ 9:06pm

Nice art, sounds, and animations. Tough game. I used a controller and my camera wouldn't stop spinning around.

Titangea says ...
May 5, 2016 @ 11:03pm

@Sathomason had your a controller with joysticks or only buttons? one joystick can be replace by the arrows/pad, but in some games like Dead Space the camera crashes because the second joystick usually is for camera and the gamepad doesn´t have an input to send information, the game use a default-random value, maybe you experiment the same situation with this game, else if you have joysticks, could be a problem with the controller, I tested the game en five computers with the controller and the keyboard and it works fine.

hazzahazzam says ...
May 8, 2016 @ 2:44am

Don't worry about the lack of content. LD is for making a game you're proud of and the polish and quality really show you put some love into your game.

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