Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shape Escape

by legavroche - Jam Entry

Hey guys, beginner game developer and first time Ludum Dare participant. The game I originally had in mind was much too large in scope given my current abilities. The original idea was something of a tetris game where the player had to transform to the correct piece to fit into the ground while avoiding enemies. I've cut back on the scope in hopes of just pushing something out.

Goal: Collect as many coins as possible before the ground crushes you! Every 10 coins will lower the ground by a set amount. As time progresses, the ground will elevate at increasing speeds.

Movement: A or left arrow to move left
D or right arrow to move right

Change forms: W or up arrow to change to balloon form
S or down arrow to change back to normal form

Please provide any feedback! I look forward to playing everyone else's entries to gain more insight and inspiration.

Downloads and Links




Linver says ...
Apr 18, 2016 @ 3:00pm

Nice sprites and controls.
Yes, no one will play to this game twice - possible content variation is one.. but if you will add different levels.. and objects - it can be a nice game.

Saiodin says ...
Apr 19, 2016 @ 10:00pm

Easy concept, decent graphics, fun for a couple minutes. Gratz on your first time, keep it up!

Apr 21, 2016 @ 12:12am

Haha, looks like the title I picked for my submission wasn't very original. A pretty neat game -- easy to get into.

d3garcia says ...
Apr 21, 2016 @ 4:25am

This is a very cool simple game, I love the idea! I hope you can take it to the next level

ginger9 says ...
Apr 21, 2016 @ 7:13am

I agree with Linver.

LudumAnthony says ...
Apr 21, 2016 @ 11:29pm

It was actually pretty fun once it became more difficult. Good job :)

mf1214 says ...
Apr 22, 2016 @ 12:05am

Nice game! Simple but fun. Some more content would be nice though. Overall, good job!

dvdagames says ...
Apr 22, 2016 @ 12:13am

The beginning is a bit boring and then as you start getting to the point where the ground is near the top you start to feel like the coins aren't showing up fast enough to potentially stay alive. It seems as the ground's upward rate increases, the coin frequency should also increase. It might also be interesting to mix in some times where there is more than one coin that spawns so that the user has to start making choices. There's a sweet spot right around the ground being between 30-70% where the gameplay feels just right. If the slow build up were shortened, this section extended, and the ground pace slowed down again once you passed like 75% of the screen, I think it could increase the fun factor by maximizing the time spent in that sweet spot where you're really enjoying it.

Also, I really dig the wiard/ninja/blowfish sprite.

djfariel says ...
Apr 22, 2016 @ 12:25am

Nice little entry. Only complain is that instead of feeling like your success is based on your own skill, it feels far more dependent upon your luck with coin spawns.

FloatingGhost says ...
Apr 22, 2016 @ 12:26am

Pretty simplistic, but well done - the style is consistent and it all works - you've promise in you, young game dev <3

nlbi21 says ...
Apr 22, 2016 @ 1:29am

Please add more things, I love the simplicity but there will be a way to add more changes the character ?. Good job.

El Cabaro says ...
Apr 22, 2016 @ 1:57am

I got 138! Pretty cool game but there's definitely a limit, you can't play forever. I could see this being an arcadey webgame with some music and enemies, maybe a couple more forms to shapehshift into. Cool game.

Marc F. says ...
May 4, 2016 @ 3:49pm

Like the pixel style graphics. Simple but fun game! Solid entry.

Nanolotl says ...
May 5, 2016 @ 7:38am

Really fun

abcdef65g says ...
May 5, 2016 @ 8:45am

Fun game and good use of the theme! I think the floor moves really slowly at the beginning and too fast later on, so it goes from "This is easy" to "Is this Dark Souls 3!?" in a matter of seconds. I'd suggest changing the speed increase rate like dvdagames suggested, trying to maximize the time spent playing the game while it's not too easy or too difficult. It'll require some careful balancing, but I assure you it's worth it!

I also like the graphics. This is a solid entry for a first time LDer, so welcome aboard and hope you'll keep participating! Finishing a game is no small feat, so you should be proud of what you made!

Trasevol_Dog says ...
May 5, 2016 @ 1:19pm

Very interesting concept!! Execution is ok but could have been better. In particular, I feel like you could have put more pressure onto the player by adding effects to the rising floor like some sort of background SFX or a continuous tiny screenshake... Very cool entry!! Did 97!

pixelpotions says ...
May 6, 2016 @ 1:29pm

A very fun game with good mechanics, this has some great potential! I love the ninja! :D

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