Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Is this a dog?

by elghinn - Jam Entry

The main plot is that you are a sorcerer who is testing his last invention a sheep"dog" for monsters!
As of now the sheep"dog" is still in training so it will only follow your floating hand...
You need to teach him to park the monsters in their respective portals before they reach the sheep"dog".
There is no ending in the game, the goal is simply to reach the higher score you can !

As for the controls:
- The mouse cursor is the hand.
- R, T, H will make the sheep"dog" shift his shape
- Space will make the sheep"dog" do an action

The scoring is pretty simple:
- You win point for being alive
- You win point for parking a monster into the right portal
- You loose point for parking a monster into a wrong portal
- As this is our first Ludum Dare, we would love any returns you have !!

Hope you will have a good experience playing our game !

Note: The official submission is v1.0. The v1.1 contains a bug fix on obstacles and enemies positioning. The v1.2 fixes a bug introduced in v1.1.

Downloads and Links




aCoupleGames says ...
Apr 20, 2016 @ 12:09am

I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning.

Red_Fan games says ...
Apr 20, 2016 @ 12:33am

Good concept, but strange implementation. Good nonetheless.

blob says ...
Apr 20, 2016 @ 12:38am

Best game title so far. :p
Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken.

A_Cupcake says ...
Apr 20, 2016 @ 7:30pm

I wasn't sure how I was supposed to "park" the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!

AinoraZ says ...
Apr 20, 2016 @ 7:38pm

The game is a little hard to comprehend but I like the idea :D! Good job!

UgiWithAKnife says ...
Apr 20, 2016 @ 10:12pm

The style is very fun and the idea is great. The hit detection of the enemies could be a bit better since sometimes I died even though it looked like nothing touched me. Congrats on your first ludum dare game!

fizzhog says ...
Apr 20, 2016 @ 10:31pm

A bit baffling. Needs more explanation. Couldn't see what the dog's 'actions' achieved. Random spawning on top of dog annoying. But I did keep playing and trying to figure out what was going on because I liked the feel of game. And I liked the sound. Did crash a few times using v1.1 on Windows 7 32-bit. From log file:
Traceback (most recent call last):
File "", line 26, in <module>
File "", line 22, in main
File "game_engine.pyo", line 106, in run
File "game_engine.pyo", line 82, in update
File "menu_state.pyo", line 103, in update
File "play_state.pyo", line 50, in __init__
File "play_state.pyo", line 50, in <genexpr>
File "play_state.pyo", line 176, in get_random_empty_location

WizzardMaker says ...
Apr 21, 2016 @ 1:35pm

Nice idea, and with more polish the game would be great, but right now it needs a better tutorial, as I had first no idea what I had to do, but after I found out it was quite funny to play

MuMuul says ...
Apr 21, 2016 @ 5:28pm

Hi guys !
First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P
Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.

Once again, thank you all for your time spent playing & commenting our game :)

MayMakeGame says ...
Apr 21, 2016 @ 8:58pm

Hm. Sort of strange how the points worked, but it was a good game

Apr 21, 2016 @ 9:15pm

It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!

goost says ...
Apr 22, 2016 @ 7:49pm

Did not quite get the controls and what to do. Also, starting the game by just hovering over start threw my completely off.

pixel_maniacs says ...
Apr 26, 2016 @ 12:50pm

Interesting but it's very strange. Nonetheless it's a good game!

Apr 29, 2016 @ 7:38am


alsantour says ...
May 1, 2016 @ 7:44pm

Looks cool Game is too fast i tried a bunch of times, half most of the time i die within the first second or two before i get to look at the board and strategies...

HuvaaKoodia says ...
May 2, 2016 @ 6:56pm

Played the 1.2 version. Quite a bit of fun this one.

We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.

The audio visuals could do with some polishing up, but the game itself is great.

Rock Eaters says ...
May 6, 2016 @ 12:10am

cannot run the game... error occured ... :(

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]