Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Pong

by cornand34 - Compo Entry

move with W and S
or arrow up and down, can be customized since i used unity3d

So this is pong, you play both sides though (didn't have time left for making an AI since i actually started on sunday)
Originally i had a better/bigger idea but unity3D severely limited what i could do without using a plugin(i am to inexperienced for now to make it myself in the 48 hours) and i am 100% certain i don't wanna enter the jam.

The game actually only uses 2 textures which are 1px big
the green lines are generated on runtime though that was done just to learn how to do that.

I will try making something better the next Ludum Dare. :)

Also it would be cool if you guys comment the highscore you got.

Downloads and Links


Ratings

Coolness68%
#589Humor1.81
#622Audio1.67
#789Mood2.00
#890Graphics1.63
#898Fun2.20
#919Innovation1.55
#953Overall1.88

Comments

jdmazz says ...
Apr 18, 2016 @ 3:58am

cornand34, it's extremely difficult to complete a game, as I just learned myself. I personally wish I had an AI plugin, I had to write a few scripts to pretend at AI myself.

By-the-way, I'm a beginner myself, but I added the source code to my project as per your request.

https://github.com/jdmazz/LD35_WhoLetTheChicksOut

That being said, it's much easier to just find a good tutorial online. Also, pretty much every question I had for my game, someone already asked it on the Unity forums. After that, listen to the Debugger. And use the hotkey "'" if you use Monodevelop, so you can see the documentation. That was all the advice I can muster right now. Time for sleep.

cornand34 says ...
Apr 18, 2016 @ 9:58am

ow thanks for the response man :)

yoel1234 says ...
Apr 18, 2016 @ 2:22pm

the grandfather of games

Dooskington says ...
Apr 18, 2016 @ 5:11pm

Jeez, 44 Megabytes for pong?

Anyway, I didn't see any paddles, so I couldn't play. The ball just bounced around the screen.

cornand34 says ...
Apr 18, 2016 @ 5:17pm

Hmmm may i know your screen resolution Dooskington, i myself played the game on 16:9(1920x1080) and it worked fine

cornand34 says ...
Apr 18, 2016 @ 5:18pm

On a sidenote, i could have decreased the size i learned, the textures we're actually just 3kb altogether(fits the 2 colors theme quite well i geuss xD)

ito123456789 says ...
Apr 18, 2016 @ 5:34pm

Tip: remove the PDB files from the build and reupload, it will be much smaller that way, they're only there for debug.

And keep practicing! I'll be waiting to play your next LD game in a few months.

goffmog says ...
Apr 18, 2016 @ 6:21pm

You made a game in 48 hours, that's pretty bloody amazing in anybody's book! I also bit off more than I could chew with my original design and all the final actual gameplay was thrown together in the last 6 or 7 hours. Yours is one of the few games where I've actually downloaded the source because I want to see exactly what you did to get those lines :) And I enjoyed it a lot more than I have a few other entries where everything apparently went according to plan.

DesignerNap says ...
Apr 18, 2016 @ 6:29pm

Hi there, Tried to run the game but no paddles appear. tried both windowed and full screen but can't currently play it.

DesignerNap says ...
Apr 18, 2016 @ 6:46pm

Hi there. 1600X900 on my Alienware laptop from about years ago. I also just tried it on my desktop PC at 1920X1080 and had the same result. Both PC's running Windows 7.

Mieeh says ...
Apr 18, 2016 @ 6:58pm

Great for being inexperienced unity user! And alos a fun little twist on the theme! Great work man.

tanis says ...
Apr 18, 2016 @ 6:59pm

You should really export your game allowing for 16:9 resolutions only. If you play at 1024x768 which is the default you can't see the paddles.

I might have missed something, but is there anything that shapeshifts?

cornand34 says ...
Apr 18, 2016 @ 7:02pm

no, theme is actually turned off cause my original idea failed

pythong says ...
Apr 18, 2016 @ 7:02pm

since you used Unity, you could also export a file for web, linux and OSX pretty easily
also, making a simple AI for pong is actually not that hard, but I can understand you didn't have the time / resource to do it :/ unity can be a hassle to understand, and ppl won't like the filesize and bloatyness of Unity, but well, everyone starts small at some point :)

cornand34 says ...
Apr 18, 2016 @ 7:10pm

Next time i will put a web version on my portfolio :) i think that makes the game alot easier to play for most people.

Hempuli says ...
Apr 18, 2016 @ 8:42pm

A very good way of learning Unity3D :) My high-score was 26.

tanis says ...
Apr 18, 2016 @ 8:57pm

@cornand34 you're welcome! I'm lad my tip has been useful! :D

Pellanor says ...
Apr 18, 2016 @ 10:06pm

Looking forward to seeing what you do for LD36 :)

GammaS says ...
Apr 19, 2016 @ 12:37am

Boringgggggggg

Lagoe says ...
Apr 19, 2016 @ 10:46am

My first Ludum Dare too, and i know how hard Unity is at start, so i really appreciate your work. Don't give up!
I hope see you next LD :)

Kerdelos says ...
Apr 26, 2016 @ 1:18pm

Welcome to ludum dare and Unity !
Making a game is a tough job so congrats on finishing this one even if it's as classic as Pong. That being said you could look to the new Unity UI system, it is not much more complicated than the OnGui function and allows to make pretty things in a short amount of time. Also the collisions behave a bit weirdly but hey ! keep faith, keep practicing and you'll soon amaze yourself.

rhastapunk says ...
May 1, 2016 @ 3:25pm

Nice, I really thing one of the most important purposes here is to learn. See you in next LD with a better one. I hope you enjoyed developing this!

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