Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Andromeda Trail

by Odst - Jam Entry

My Ludum Dare 35 Entry.

You control a shapeshifting ship in a bullet hell style game that features several different enemy attack patterns, several different regions and a victory condition; To get across all 10 regions of the galaxy.

Made with GameMaker: Studio. Incompatible with any OS that isn't windows.
Check out my twitter feed if you want to see more Game Development by me. @perf3ctodst

Have fun.

Downloads and Links




Kerdelos says ...
Apr 26, 2016 @ 2:00pm

Well, i didn't understand this game. I died about every five seconds and I didn't know what to do... I was expecting to fire or something like that. Controls are not very fluid, it's hard to do what we want to.
The spatialship was transforming but I don't know when and why.

It could be a more interesting game if it was easier at the beginning and with a little explanation of how to play (maybe in the Ludum Dare description). If you add it, maybe I'll try again.

nihilaleph says ...
May 4, 2016 @ 2:23am

Well, I died pretty fast, a real bullet hell xp The controls are a bit stiff, you can't move diagonally and move a bit too fast, it's good to move a bit slower so you can control your maneuvers. Some instruction would be really nice too, it took me some time to figure out that E shoot, specially with death coming so fast that you can't experiment with the controls xp Some collisions were a bit weird too, some shots passed through the enemy. And I thought it was a bit too noisy, so many sounds at the same time... Anyways great work!

Odst says ...
May 17, 2016 @ 4:21pm

Thanks for the feedback guys :) I'll work on remaking this game from the ground up as there were some problems I felt it had when I made it.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]