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Boolean Differences is a short yet difficult 3D platformer where you take on various forms i.e. a cube, capsule and sphere, and you must "shapeshift" between the forms to beat the level and move to the next one.
This game was made by Ruchir Bapat for Ludum Dare 35 Compo in less than 13 hours.
Controls: Use WASD and arrow keys to move, and the spacebar to jump. Hold spacebar for a charged jump. Use Z to turn into a sphere. Use X to turn into a capsule. Use C to turn into a cube.
Your objective is to touch the yellow "win" so you can progress through the levels.
P.S. This is the first game I've ever made and this is also my first Ludum Dare! =)
NOTE:
I am 14 years old as of 2016.
There are a few bugs, and I know that they exist and I'm trying my best to fix them.
Player mechanics and movement are intentional so as to add a twist to the 3D platformer.
I made this in less than 13 hours.
WHAT I USED:
==================================================================
1. Visual Studio Community 2015
2. Unity Personal Edition 5.3.2f1
3. MonoDevelop
4. Adobe Photoshop CC
5. Autodesk Maya 2016
6. Blender
7. Soundation and BFXR
==================================================================
Downloads and Links
Ratings
![]() | Coolness | 100% |
#463 | Theme | 3.36 |
#581 | Humor | 1.86 |
#777 | Mood | 2.11 |
#798 | Innovation | 2.52 |
#815 | Fun | 2.54 |
#894 | Overall | 2.51 |
Comments
Movement is way too twitchy, nearly impossible to control. Should be slower, keys should accelerate your object smoothly rather than zooming around.
I had a bunch of fun jumping on the bottom of the platforms, cool idea
Close to unplayable - very fast movement(Do you use time.deltaTime?) and unlocked Z movments in RigidBodies.. and so small platform..
But I finished all levels :D
The controls are mildly infuriating. Also there is occasionally some left over velocity when respawning.
*very* difficult, the physics system doesn't seem to work properly, acceleration is crazy.
This could really work if, as Linver says, Z movement was locked.
Also on respawn, sometimes there's a continuous velocity which is bit odd.
All in all, nice concept, shame about the execution.
Are movement and physics separate, so that any physical movement incurred continues indefinitely, making input horrible to use? Interesting idea though.
The sphere tend to roll to a random direction?
Try constraining rigidbody rotations and reducing movement speed.
The controls where very hard. It seems like the velocity of the box/capsule/ball doesn't get reset when touching the ground. But a good theme!
Thanks a lot @ruchirbapat. Its because of motivational people like you that helping we people improving towards gaming field.I wish someday our games also reach the IGN top list
Thanks a lot ruchirbapat. Its because of motivational people like you that helping we people improving towards gaming field.I wish someday our games also reach the IGN top list
Very sorry for all the bugs, this is the first game I have ever made. Will fix these ASAP (tomorrow)! =)
I don't need to say it too but I'm gonna.. It was super difficult because of the controls. Maybe put a rigidbody on the object and use rigidbody.AddForce(new Vector3(1, 2, 3)), instead?
I like the soundtrack though!
Hope to see you for the next compo =)
Thank you everyone for the feedback I appreciate it a LOT, it means a lot that people are giving back suggestions. I will fix these bugs to the best of my ability. =) until then peace out !!
@akiraassassin and @FloatingGhost I will fix those now. Ty for feedback. I have lowered speed of player now. =)
Decent game, but a few problems. The Z axis is unlocked, so it's very easy to fall off the side without doing anything wrong.
The capsule and the sphere have movement besides the controls, which means that when you try and control it, it still rolls away which is annoying.
Finally, the camera is way too zoomed in, you can barely see anything around you.
If you use just the square, it's a decent platformer, but the capsule and the sphere have too bad controls to be fun.
do you mean i should lock rotation or position on the rigidbody's z axis @pixlark
Interesting concept, but the physics and the camera just make it impossible to play! Otherwise nice game!
pretty neat game, change a variable or two and its even better. well played.
Cool concept, controls were a little twitchy for my taste. Most of the time I just stayed in the cube shape since you can jump high enough to get around most obstacles and you don't roll off the edge from the really quick acceleration. Anyway, very challenging, I enjoyed it, nicely done.
It's really hard, it has no visual feedback for the up platforms (like a shadow right below). I liked the music.
Also you can delete the pdb files and the rar will be a less weight in Mb.
thank you for the feedback i will do the pdb thing, @strife47
Good game, but if the movement speed was a little slower it would have been better.
@Hankenstien thanks for playing! Although i did lower the speed many times, but ok
Neat that you are getting into Game Development! Just have a couple recommendations for you. (Also, thanks for rating my first 2D Game, "Mass Squire"). I do a lot of 3D work, and so far I've been a little disappointed with 3D submissions having little/no texturing or use of materials + lighting. I love the game concept you have here, and would love to see the same kind of idea, but restrained in the Z-Axis, with 3D backdrop and texturing, maybe you could make a theme like an old factory, etc where all the moving objects tie in with the theme. Still, for 24hours, a good game! You should keep working on it and make it something much more!
@BattleReadyGames thank you very much and I will definitely take your suggestions into account! =)
Pretty pleasant experience! The concept is fun, did you tone down the difficulty? I could finish it without problems as stated in the previous comments, so that is good~
yes i did tone down the difficulty after people asking me to reduce the speed of player =) thanks for playing @Chikoness
@ogre sorry to disappoint this is my first game, but i did make some changes you can play again if you dont mind
This was a lot of fun and it looked very good. The twitchy controlling actually gave it an extra level of unusual challenge. Great work for your first compo!
@Calmkai and @Allthebees Thank you very much for playing and the positive feedback! =)
Difficult game but I enjoyed it! Good concept and fits the theme well
Very cool game, very hard to ehhehehee. If you had created shadows to show even the player where it should jump think it would look better.
Not bad for a first crack at game development - keep at it!
This would be really nice with controller support - the movement actually already works with it using Unity's default getAxis or whatever, so it wouldn't be too hard to implement it the rest of the way.
Movement is a bit hard to control. But the mechanics are fun and I enjoyed it.
@funisfun8 thanks for playing and the feedback! the movement thing is intentional for an added twist on an otherwise dull platformer
The is very hard from first place. The concept is cool but I think you can make some improvements, like stright shadow, and fixing capsule phycics.
Nice idea, but the actual gameplay is pretty glitchy! Nice work for the time spend
Good idea but the ball is unplayble. keep working and good luck :)
Came here from my game Crush Your Friends, and to be honest this is pretty good stuff, I agree though with the comments on the controls, while not really bad, the perspective chosen makes it tough to get the shapes through the holes. I liked the music, and the graphics, while simple, worked for the game quite nicely! And your only 14?! puts me to shame, good work :)
Wonderful for a first game. Much better then my first entry :)
Rather than tell you what everyone else has already said over and over again.I will say that as a first game goes this is not a bad one. It has a simple concept and its well implemented. The music is really good and doesn't become annoying. I would continue to develop this game further once the voting has been completed.
Not bad for a first game! Keep the scope down, and keep going!
@josefnpat thank you! i will definetly keep improving this game!
Good Game ! Nice jump !
you can test my game here !
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90478
Pretty good for a first time. Most people seem to be talking about the controls, which I also found to be the most frustrating aspect. But pretty good for first time! Separating the keys for shapeshifting was a good design choice. Over all I think it was a good first attempt! Keep going, man!
Pretty good, but I never needed the oblong sphere.
A charge gauge for the jump would be nice.
Also, one level I beat and it just reset me.
Though first i wanted not to criticize your entry too much, due to your age, later i decided to be more honest, so you would new what is wrong and imvprove your skill, as for now i think this will be much better use for you as a game developer.
The game, is too short, so the gameplay couldn't be fully tested. The level is built in such a way that no shapeshifting is really needed. I won't say much about the controls, as i understand that your coding skills are quite poor yet. The graphics... well, there are none. And the cycled short beat nearly drove me crazy, so i turned the sound off soon. So, the camera choice is awkward as you should understand that this perspective isn't really the best for a 3d platformer. Actually, there are not much games in which such a perspective really worked. So, though this is your first game, and i am really glad for you as you enter the majestic world of gamedev, i must warn you that before you will make something at least decent, you will have to learn a lot of stuff, and this takes much longer than a month or two. So, good luck with you beginnings, hope to see your much improved skills in August.
And move on, i am looking forward to see some great stuff from you.
The concept is good. I would make the movement better cause it gets really frustrating to always miss a ball through the holes. Overall a good first game. Keep it up :)
Seems like a cool concept, adds some depth to the traditional platformer. Cannot for the life of me though that I cannot get past the first obstacle.
The idea is very nice, but controls made it very hard to play. It was almost impossible to jump upwards through a hole, because I could not tell from where I need to jump. As others said, you really need to lock movement to one plane (disable changing Z coordinate). It would remove the issue. Another option is place the light source exatly on top, so players could use shadows to see from where they need to jump.
Also, it looks kinda impolite to advertise your game in comments to another games. I've seen your comments on other games twice, and they both contained "plz play my game here: http://ludumdare.com/blahblah".
The idea is good and could be extended with even more interesting shapes .
the controls though are a bit hard to master.
some times the ball would drift to the edge and fall even if I am not pressing any thing (a result of physically simulating everything , instead some hard coded rules can prevent this)
Could have helped a lot if a shadow of the shape(or any other indicator) was drawn on the place where I will fall
as it was hard sometimes to predict that.
very fun. :-) I love the crazy jumping, the pixel death, and floors with holes in them that you can't jump through.
Good use of the theme. I also recommend to adjust the controls. Good work :)
Good job for your first game ! Nice music and visuals. It was possible to get around the obstacles sometimes :) (Keep this secret but it is possible in my game too).
To make the game less difficult (hard to jump through walls, rolling off platform) you could add visual indications like shadows, lights...
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Really good concept, with fun gameplay. A good game overall, especially for a first entry. My only complaint is that movement is a little too fast.