Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Fishy Shift

by undeadaubergine - Jam Entry

Fishy Shift is an addictive game about upgrading, eating fishes, and trying to not get eaten. It was made for LD35 (#LD35) in 52 hours.

The theme was: Shapeshift.

- The external assets used for this game are Alagard font, from Hewett Tsoi, and Coder's Cruz font, of Andrew McCluskey (both copyright free).

CONTROLS:

Mouse to select the menu and move the fish.
Left click to use booster.
Space to open menu/restart the game.

Downloads and Links


Ratings

Coolness56%
#544Fun(Jam)3.12
#551Humor(Jam)2.42
#588Graphics(Jam)3.24
#608Theme(Jam)3.27
#611Mood(Jam)3.00
#653Audio(Jam)2.37
#723Overall(Jam)3.04
#967Innovation(Jam)2.46

Comments

CrazyMLC says ...
Apr 18, 2016 @ 8:38am

Not bad. Reminds me of EVO.

dunin says ...
Apr 18, 2016 @ 12:43pm

fun but too random. Sometimes we loose without we can do anything...
With a small zoom out and custom collision detection, it would be more fun...
A lot of begins are unlucky because of random part.
And why I lost when I had the big boss body?!
(and nice graphics, with animations it would be really cool)

BarkingCat says ...
Apr 18, 2016 @ 10:43pm

Reminds of Spore (the first level, with all the organisms). Game is fun, if I were to add something I'd also make the rest of the fishes hunt each other occasionally, instead of making a conga train behind you.

chrras says ...
Apr 18, 2016 @ 10:53pm

Seems a bit too random, and therefore too hard. Consert is a bit like some mobilegames, and works actually quite well, but maybe the larger fish should first appear later :)

Apr 18, 2016 @ 11:14pm

nice i had alota fun playing it the only thing i dident like was the audio. but how fun the game was made up for it :D

SmallPhil says ...
Apr 18, 2016 @ 11:43pm

It's cool! A few particles are or other things on the screen could be helpful to help see the movement of you fish though. :)

Munchy2007 says ...
Apr 19, 2016 @ 12:05am

Had a lot of fun playing it, although I was appallingly bad at it.

BubuIIC says ...
Apr 19, 2016 @ 11:45am

The game is indeed addictive, we played it for over half an hour :-). A few things that I think can be improved:
- Collision boxes. It feels very unfair at times, because you don't actually touched anything and die.
- Mouse lock. The mouse stops responding as soon as it leaves the game window.
- The music is a quite repetitive.

But otherwise a very nice game :-).

Apr 19, 2016 @ 4:36pm

In line with the holy trinity of themes "upgrade", "upgrading" and "upgrades"? ;) Fun game, hard in the beginning, but I improved. I found the soundtrack pretty annoying, but the sprites are very very nice :)

teamross says ...
Apr 21, 2016 @ 11:19am

omg this is so funny! It was hard to keep alive my fish for a while!
Nice idea!

norseware says ...
Apr 21, 2016 @ 10:51pm

Cute game! I love the GB graphics, very nostalgic. I wish the FOV was larger, and the collisions were a bit tighter for the larger fish, but overall, it's a nice take on a single player agar.io! Good job! :)

tsedate says ...
Apr 22, 2016 @ 1:48am

Fun to play, but I wish the big fish would quit ganging up on me! Haha. I liked the art style, as well. This game reminds me of Flow!

Riftpoint says ...
Apr 22, 2016 @ 7:16pm

Cool game! Interesting concepts and I liked the art style

Freank says ...
Apr 24, 2016 @ 9:56am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 25, 2016 @ 9:12am

Hi Freank, we already uploaded the game to indiexpo. Thank you for including it in your video, our primary goal was to have fun and provide it as well :)

w1n5t0n says ...
Apr 29, 2016 @ 12:53am

Most addictive game ever!

kwmx says ...
May 3, 2016 @ 10:34pm

Great game. I really enjoyed everything about it. My only problem with the game is that sometimes every big fish seems to follow me all across the map which is both hard, and unrealistic. Anyways, I loved the art and the music. The controls are very smooth,and responsive.You should consider expanding the game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]