Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Barrel Roller

by Sandyloisa - Jam Entry

NOTE: Please avoid playing it using Safari browser since due to some reason its crashing on Safari.

For some reason, mafias have become your enemy and you need to hit them and hit them hard! And you got the best weapon of your choice ever: BARRELS!!!

Yes, hit them with barrels by turning it over into rolling position and then again back to upright position. Move your barrels intelligently to harm them in any way possible. Make use of the physics environment and use it tactfully to clear all baddies in a level.

Enjoy the 16 levels of real physics puzzle fun.

CONTROLS: Mouse only. Click on barrel to change its position.

Rolling position: Heavier weight and less friction.
Upright position: Lighter weight and high friction.

This game was developed jointly by Sandeep Saha and Satyajit Chakraborty as a part of Ludum Dare 35 in 72 hours.

Downloads and Links


Ratings

#100Fun(Jam)3.76
#165Humor(Jam)3.37
#223Audio(Jam)3.49
#249Overall(Jam)3.57
#347Graphics(Jam)3.69
#348Innovation(Jam)3.28
#436Mood(Jam)3.24
#728Theme(Jam)3.08
#2115Coolness17%

Comments

cowboycolor says ...
Apr 20, 2016 @ 3:33am

Cool game, great level design and very unified look to everything!

EpiFouloux says ...
Apr 20, 2016 @ 7:24pm

Couldn't rate, too laggy on my browser but it really looked fun !

Mieeh says ...
Apr 20, 2016 @ 7:26pm

Great game, fun mechanic. I had a problem with leve 4 though. I think it was a resolution problem since I couldn't see the "men in suits". Other than that i really enjoyed the game.

gurkenlabs says ...
Apr 20, 2016 @ 7:31pm

Very catchy music theme :)

seitnerk says ...
Apr 20, 2016 @ 7:35pm

Great little Game. Funny how they kinda dance when they were hit by a barrel :D i like it!

desmondyeong says ...
Apr 20, 2016 @ 7:36pm

nice physic. like your level design.

cynicalmonkey says ...
Apr 20, 2016 @ 7:44pm

interesting idea,can see it evolving into a good physics puzzler

ezombort says ...
Apr 20, 2016 @ 7:57pm

Very fun game :)

fprawn says ...
Apr 20, 2016 @ 8:14pm

Good game, played quite a bit of this one. Nice level design, and very well put together.

Rakowu says ...
Apr 20, 2016 @ 8:41pm

Nice work.Good physics, nice behaviour and good music. :D
Bye the way level 16 was the most dificult I guess but I did it ;)
http://imgur.com/WHWskCw

Ghust1995 says ...
Apr 20, 2016 @ 8:47pm

Interesting game, can be better explored to become a really good physics puzzler. Level design and learning curve was interesting. Just thought the audio was not fitting the theme of the game. Nice entry =)

Goutye says ...
Apr 20, 2016 @ 9:04pm

Nice mooood! Not too hard, not too simple. Just right! I ended the 16 levels! Well done team!

zondarg says ...
Apr 20, 2016 @ 9:17pm

Unique looking puzzle game, nice physics, good level design, nice music. Great!

OttersDen says ...
Apr 20, 2016 @ 9:18pm

Simple but complete and well made. It works nicely. Good work!

morrilet says ...
Apr 20, 2016 @ 9:35pm

This was a very well designed game. Level 12 was my favorite, for sure. Loved how you introduced new props in a way that felt easy enough to grasp.

johnbrynte says ...
Apr 20, 2016 @ 9:47pm

Nice mechanic! Although it wasn't too logic that the mass changed with the orientation of the barrel :) And I'm sorry, but I thought the music was incredibly unfitting. I would expect more like a jazz noir track, kind of like this https://www.youtube.com/watch?v=DUAaDVmkQMc

Apr 20, 2016 @ 9:54pm

Very weird but oddly fun. It was very satisfying to get the whole level to execute correctly. Cool art style too.

torcado says ...
Apr 21, 2016 @ 1:24am

very cool! reminds me of old physics flash games. i liked it!

esayitch says ...
Apr 24, 2016 @ 5:40pm

Loved the graphical style and the background music, not to mention the screaming the mafiosi do when barrels hit them xD

About the only thing I would nitpick is the fact that the theme was underused... aside from that, great entry!

Good luck :)

AsixJin says ...
Apr 24, 2016 @ 6:54pm

This was a really fun game! I played it til the end and the levels were all creative and fun. I even like some of the extra mechanics some of the levels had. This would make a nice mobile game.

BubuIIC says ...
Apr 25, 2016 @ 9:00am

Unfortunately I can't really play this as I don't have the flash player installed anywhere. :-(

Steven Pinto says ...
May 1, 2016 @ 8:26am

Hey, good work on the art and great level design. I like how we have to concentrate on each barrel and the overall way shape shifting is used. Never the less the music was good too :D
All the best (:

gillenew says ...
May 1, 2016 @ 8:38am

I played all the levels, congratulations on the game, I liked!
but every level I had to immediately restart at the beginning because the enemies did not appear :O

May 1, 2016 @ 11:39am

Very nice, I played it through to the end. Amazing that you managed to create so many levels.

Geckoo1337 says ...
May 1, 2016 @ 12:41pm

Good game. Great idea regarding the theme. Of course, it reminds me DonkeyKong. I think that you could increase quality of aesthetic with more time - something more colored. Well done ++

graebor says ...
May 1, 2016 @ 5:09pm

Very good work, especially for your first jam game!

Knowledge says ...
May 1, 2016 @ 7:41pm

Interesting game, although too short!

LeReveur says ...
May 1, 2016 @ 8:41pm

Graphics, music, level design and concept are all good. Well done. :)

PinkIndian says ...
May 2, 2016 @ 4:47pm

Very cool game. All of you 3 succeeded in your area perfectly, the mechanics, graphics and music are all top notch. I especially like the ragdoll gentlemen :)

Sabina Lis says ...
May 9, 2016 @ 5:12pm

This was a fun game, it sort of fits the theme. Music is nice but doesnt match the chosen theme. Really nice graphics. It would be better if you made the mafia men fall faster since in some levels you have to wait for them to fall down to continue. I liked the level design, it was great fun, congrats!

Allorius says ...
May 9, 2016 @ 6:00pm

Game is simple, but i really liked how this guys scream.^^

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]