Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Subject 621

by DuckTieTeam - Jam Entry

The games is about Scientist who trapped in elaborate experiment. You only weapon is a gun which can transform some platforms. Use it well and try to escape this mess. One wrong step and you will never walk the Earth.

Controls and mechanis: You can shoot obstacles and change their size or angle, once you shoot, you will be able to take control on obstacle by using arrows(left and right). You also have grenade for the same purpose, you can decide which you is more convenient to you(you also can change explode time by pressing Q, while holding E).

Unfortunately, we didn't have time to create more levels with better level-design. But we hope you will like the mechanics of the game.

UPDATE: Fixed several bugs, and increased font size a little bit.

Downloads and Links




MrBoxBox says ...
Apr 19, 2016 @ 5:33pm

Hey I think there is a major bug in this game. I am not able to exit the initial room and the explosive always just drops on the ground in front of me even if i adjust the angle and power. It also seems that it is not possible to change the size of the gun projectiles. Or maybe i have just misunderstood the instructions.Either way i think you should at least check if there is anything. I was running the windows version.

SemiColon says ...
Apr 20, 2016 @ 11:59am

I like the game mechanic! Too bad the game is so short, I would love to play some more interesting levels.

DuckTieTeam says ...
Apr 20, 2016 @ 12:07pm

MrBoxBox, sorry for that, explosives work for rest of levels, it should have been disabled for first level, since it is not required for the player to use it, to complete first level. Anyway, you can use your gun to shoot obstacle, and change its size.

Skipi says ...
Apr 20, 2016 @ 12:35pm

Playing on the Windows version and I'm having the same problem with the grenades. Also, shooting the obstacle with the gun doesn't change its size, making the game unplayable. :/

Ramayana says ...
Apr 20, 2016 @ 2:07pm

the mechanics are nice, but the bombs are not really necessary and the controls are just designed for QWERTY keyboard, too bad. The writings are too small too. But you made a game in three days and that's still awesome! :)

marod says ...
Apr 21, 2016 @ 10:40am

Nice game!

Mak says ...
Apr 21, 2016 @ 12:20pm

You got it man, I loved the mechanics, I want more levels! You tuned the mechanics so well, I bet you can make great levels with it.

For example, when you deselect something, it slowl regain its form, so why not make a level with four pillars, and you have to change the size of a pillar, go on top of it and then change the size of the next pillar mid air or something...

It has many possibilities! Great job!

pixzleone says ...
Apr 21, 2016 @ 2:31pm

Seems cool, but text is hard to read as it goes outside the window.. /:
Well done though!

agrdev says ...
Apr 21, 2016 @ 4:15pm

I like the variety of mechanics. Though couldn't manage to change obstacles after shooting, only after throwing a grenade. Also, the red text is so difficult to read.
Loved the death animation, lol!

APantaloni says ...
Apr 21, 2016 @ 4:58pm

The idea is nice and I'd have happily played more levels. Controls could use some tweaking and visually is not that good but I'd love to see this improved upon.

lebrokholic says ...
Apr 21, 2016 @ 6:46pm

Wow! I am kin on the mechanics and gameplay - would like to continue such an experience but, unfortunately, the game is quite short. Just a small recommendation to improve a description of the game. Anyway, great job!

w1n5t0n says ...
Apr 22, 2016 @ 7:10pm

Very interesting mechanic

Alphish says ...
Apr 22, 2016 @ 7:20pm

Hmmm, at the beginning I didn't really know what to do, seeing only "LEFT" and "RIGHT" and no protagonist and such. Then upon second attempt I kinda used W/D instead and found that it's just that sides of the screen are cut off, due to using 3:4 ratio resolution. ^^'

As for the game itself, I get the idea but the execution... didn't really end up well. I can understand having no time to make levels or something similar. However, the controls are rather horrid, with mouse and WSAD section and arrows section all being used and frequently alternated between. I'd rather have it kept simpler, e.g.:
- get rid of grenade mode; it just adds an unnecessary layer of complication and isn't really used anywhere
- use left-mouse button to shoot instead of Shift
- once the shape has been selected, use Q/E and/or mouse scrollbar and/or mouse dragging? Generally, to keep everything in the WSAD + mouse zone
I hope you can see where I'm coming from here. ^^'

Also, the narrative font was kinda undreadable on that background, especially when a letter ended up between bright gray and dark gray zone.

Aside from that, graphics and general idea were alright, but there's still a long way to go to have a solid game. ^^'
Keep improving!

MayankUnreal says ...
May 8, 2016 @ 7:48pm

The game design as well mechanics is nice but controls need a bit tweaking

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