Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Ikarauraga

by Ramayana - Jam Entry

Ikarauraga

A shooter in space.
Change shield to avoid bullets!
Supports Controllers.
We had a good time making it, we hope you'll have a good time playing it!
Made by Maxime Le Conte des Floris and Clement Stephano.

Enjoy!

Keyboard :

Arrows to move
Space to shoot
C to change shield

On xbox Controller

A to shoot
X to change shield
left stick to move

Downloads and Links


Ratings

#609Audio(Jam)2.59
#707Humor(Jam)2.07
#723Overall(Jam)3.04
#749Fun(Jam)2.86
#813Mood(Jam)2.72
#870Graphics(Jam)2.73
#942Theme(Jam)2.67
#1087Innovation(Jam)2.09
#1248Coolness47%

Comments

paradxil says ...
Apr 19, 2016 @ 2:14am

Seemed like it could be fun but I could not figure out how to move my ship. Do you have to have a controller?

CyberAmbient says ...
Apr 19, 2016 @ 2:15am

Im...im sorry brow, but the controls don't work here...i can play it with keyboard?

Ramayana says ...
Apr 19, 2016 @ 7:53am

Yes for a reason I ignore only the controller works! We're going to fix it!

Apr 19, 2016 @ 9:16am

Get it fixed. I would like to play it soon:)

varuns says ...
Apr 19, 2016 @ 10:02am

Played with controller :D Nice work. BUT YOU REALLY SHOULD ADD KEYBOARD SUPPORT.

Apr 19, 2016 @ 10:05am

Controls didn't work, will play again after fix!

Crowbeak says ...
Apr 19, 2016 @ 10:05am

When I see "supports controller", I don't assume "must use controller". I'll give this another look later.

Apr 19, 2016 @ 10:05am

Controls didn't work, will play again after fix!

Ramayana says ...
Apr 19, 2016 @ 11:46am

Controls fixed! Enjoy!

akirassasin says ...
Apr 19, 2016 @ 12:35pm

No idea why OSX links to a .exe file. Very challenging :)

Ramayana says ...
Apr 19, 2016 @ 12:38pm

My mistake sorry! Updated! ;)

EdoCreate says ...
Apr 19, 2016 @ 12:51pm

Interesting, but challenging

Crowbeak says ...
Apr 19, 2016 @ 1:44pm

Thank you for adding keyboard controls.

The game is okay; having the bullets turn to follow me made it far more difficult.

Yword says ...
Apr 20, 2016 @ 2:15pm

Really cool mechanics like Ikaruga! Maybe it will be better if the bullet can be destroyed when collided with the shield. Well done!

Ramayana says ...
Apr 20, 2016 @ 2:26pm

It was the idea at first but we ran out of time. ;)

Apr 20, 2016 @ 4:32pm

Was a fun play! Would prefer it to be easyer but fun nonthless :P

TEAM-TIGER says ...
Apr 20, 2016 @ 6:46pm

Dropped in to check out your game. nice fast controls!

Freank says ...
Apr 21, 2016 @ 2:10pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

DuckTieTeam says ...
Apr 21, 2016 @ 4:03pm

Cool game, old school style graphics and very challenging. You could have make more work on graphics and UI(sort of minimalist flat design, which is a trend, even though I love old school painting), and game would be much better, and even sellable on Steam.

arhpositive says ...
Apr 22, 2016 @ 8:01pm

This was quite hard. 45 seconds was my best score. The bullet hell aspect was nicely implemented. It'd be interesting to see procedural waves, but I understand that such a thing is against the nature of bullet hell shooters.

ploerre says ...
Apr 22, 2016 @ 8:02pm

Mac Version doesn't work unfortunately. (10.8.5 here)

Joror says ...
Apr 26, 2016 @ 1:35pm

A bit too harsh on the learning curve there... Not everyone is a bullet-hell-lover. :D Gotta introduce your enemies slowly.

James Coote says ...
Apr 26, 2016 @ 4:38pm

For the PC / keyboard version, having c to change shields is really awkward to reach. I feel like maybe shift or ctrl or enter (using my right hand) would have been better. Or even just have autofire on and use space for changing shields (as why would you ever stop firing?). Must admit I don't play these types of games very often, so I found it quite hard at the start. Once I got going, I found it mostly easier to just dodge and shoot and forget about shield changes.

I feel like also, be nice to have some sort of trade-off between shield types. Like you're slower with one shield type, but can shoot more bullets or something?

Also, the music didn't really fit? It seemed quite low fi, whereas the game was all action..

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