Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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All in one level

by f222 - Jam Entry

You have one character, this character gain ability while passing level, for example jumping, running, ...
The level is always the same but shapeshift according to your character's ability.

Good luck

Downloads and Links




Apr 19, 2016 @ 9:58am

I don't think different levels count as shape shifting haha!

Good job on the music though!

monaarc says ...
Apr 19, 2016 @ 10:00am

I like this kind of puzzle in 3D that you can resolve with a different combination of action !
But the shapeshift of the level is hard to see, just by adding an overview of the level at the beginning combined to an animation from the last configuration to the new one (translation to create the distances between the plateform, some rotations...) can make your game easier to understand.
But it's still a good idea and nice game :)

Upwily says ...
Apr 20, 2016 @ 8:00am

graphics made it somewhat hard to see, where floors and walls meet, otherwise interesting concept

Kuality Games says ...
Apr 20, 2016 @ 9:05am

There's no shape shifting. It's quite fun, however. The game lacks uniqueness.

siryakko says ...
Apr 21, 2016 @ 5:20pm

The graphics sometime make it hard to read what's happening on screen or where to go. The concept is good and fun. I'm searching for the theme

mountainstorm says ...
Apr 21, 2016 @ 5:44pm

A bit psychedelic

Crowbeak says ...
Apr 26, 2016 @ 9:33am

Interesting concept to take from the theme, but I got really frustrated because of lack of ability to invert the Y-axis look.

LeReveur says ...
Apr 28, 2016 @ 8:10pm

I like the idea of using the same level again and again, I used it at last LD :)

local minimum says ...
Apr 29, 2016 @ 9:11am

I like the way it is the same level but the platforms shift between iterations. I would have liked the controls to be a bit more snappy. Jump a bit higher while having higher gravity, stop faster when letting go and so on. Kept falling off and it felt like it wasn't my fault but the games fault (which made me stop on the second level). Good idea for a game though.

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