Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

All in one level

by f222 - Jam Entry

You have one character, this character gain ability while passing level, for example jumping, running, ...
The level is always the same but shapeshift according to your character's ability.

Good luck

Downloads and Links


Ratings

#519Mood(Jam)3.13
#629Fun(Jam)3.00
#845Innovation(Jam)2.67
#918Overall(Jam)2.83
#992Theme(Jam)2.56
#1712Coolness35%

Comments

Apr 19, 2016 @ 9:58am

I don't think different levels count as shape shifting haha!

Good job on the music though!

monaarc says ...
Apr 19, 2016 @ 10:00am

I like this kind of puzzle in 3D that you can resolve with a different combination of action !
But the shapeshift of the level is hard to see, just by adding an overview of the level at the beginning combined to an animation from the last configuration to the new one (translation to create the distances between the plateform, some rotations...) can make your game easier to understand.
But it's still a good idea and nice game :)

Upwily says ...
Apr 20, 2016 @ 8:00am

graphics made it somewhat hard to see, where floors and walls meet, otherwise interesting concept

Kuality Games says ...
Apr 20, 2016 @ 9:05am

There's no shape shifting. It's quite fun, however. The game lacks uniqueness.

siryakko says ...
Apr 21, 2016 @ 5:20pm

The graphics sometime make it hard to read what's happening on screen or where to go. The concept is good and fun. I'm searching for the theme

mountainstorm says ...
Apr 21, 2016 @ 5:44pm

A bit psychedelic

Crowbeak says ...
Apr 26, 2016 @ 9:33am

Interesting concept to take from the theme, but I got really frustrated because of lack of ability to invert the Y-axis look.

LeReveur says ...
Apr 28, 2016 @ 8:10pm

I like the idea of using the same level again and again, I used it at last LD :)

local minimum says ...
Apr 29, 2016 @ 9:11am

I like the way it is the same level but the platforms shift between iterations. I would have liked the controls to be a bit more snappy. Jump a bit higher while having higher gravity, stop faster when letting go and so on. Kept falling off and it felt like it wasn't my fault but the games fault (which made me stop on the second level). Good idea for a game though.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]