Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Blood Moon

by Linver - Compo Entry

Bloode Moon come!
Use your Alchemy Power to shapeshift the world, and stop the Witch!

Updated: Added after LD version with frendly WASD controls and some hints (after all your feedback). You still can try to break your hands with original version.

PS: WebGl build can have strong lagspikes on MouseUp (I spend free time to replace placeholders to art, not to optimisation)

PPS: I will try to comment anybody's game, who commented this :3

Downloads and Links


Ratings

Coolness63%
#38Innovation4.06
#237Theme3.71
#243Humor2.84
#288Graphics3.44
#321Mood3.12
#331Overall3.36
#435Audio2.77
#481Fun3.11

Comments

Dia6lo says ...
Apr 18, 2016 @ 4:07am

Awww, doggies, come 'ere.. OH SHIT!
He-he, I can finally kill this mystic shooter... OH SHIT!
Whew, that was clos... OH SHIT!
10/10, would drop chadellier again.

Apr 18, 2016 @ 6:14am

Really liked this! Very impressed by how much you got done in 48 hours; graphics grabbed me from the title screen, and there are so many different interesting mechanics. Controls are a bit finnicky and I ran into a bug where I couldn't drop the block I was holding, but really good stuff!

legavroche says ...
Apr 18, 2016 @ 6:15am

Great and innovative idea. Enjoyed the explosion mechanic but I found the controls to be cumbersome. I played the webplayer version but why not allow the player to move using WASD and jump with space rather than controlling it all through the mouse? I think that would make the movement flow better

hijomo says ...
Apr 18, 2016 @ 6:17am

This was great.

AlmightyTuna says ...
Apr 18, 2016 @ 6:25am

Neat idea, but the controls made it very difficult to play, I think WASD would have been a better solution

Linver says ...
Apr 18, 2016 @ 6:36am

Thanks for comments!
Controls are really ugly =_=.. But it's emm.. 2-nd fast developed version. I just finised *sometimes-working* mechanics after first 25~ hours, and begin to draw sprites without sleep -______-
And I used in my basecode self-developed scripts for moar fast and comfortable work (Basecode post http://ludumdare.com/compo/2016/04/15/some-basecode/)

AnaGF says ...
Apr 18, 2016 @ 1:40pm

Great graphics, great fun, and great game overall. Controls are a bit messy, I think moving with WASD would be much better, but nice work.

dtap says ...
Apr 18, 2016 @ 3:19pm

Love the floor shaping idea, gives me lots of creative ways to do things. Art style is great as well.

Zayron says ...
Apr 18, 2016 @ 6:15pm

The moving blocks thing is a great idea! I enjoyed this but I have to agree with the others that the controls are a little cumbersome. Other than that grate job!

XxJJKSxX says ...
Apr 19, 2016 @ 4:30am

It's a really nice game! The post version(WASD)is perfect! Sometimes blocks have own life...
10/10 Recommended to friends!

stefenism says ...
Apr 19, 2016 @ 6:33pm

I had a lot of fun playing this. It was a bit difficult to play but I enjoyed the puzzles.

pixelpotions says ...
Apr 20, 2016 @ 7:49pm

Enjoyed it a lot! You did a lot in this game, everything is so simple yet so perfect fitting. Congratulations.

jakass says ...
Apr 22, 2016 @ 5:38pm

Nice!!! Good graphics :D

iossif says ...
Apr 23, 2016 @ 2:43pm

thanks for the wasd version. it was impossible with the mouse :)

sergicollado says ...
Apr 24, 2016 @ 2:57pm

It's little hard to control well, but it has nice level mechanics

Apr 25, 2016 @ 7:43pm

A really great idea, but so-so execution. Maybe I'm mostly having troubles because I ran the web build.

It's unclear why I sometimes manage to grab up to 4-5 blocks, and sometimes only 1. Realizing too late (because you're over a pit) that you only moved one block and it's gonna drop and you've wasted it gets a bit old after a while.

Sometimes the little enemies that you can't drop blocks on would fall through the geometry and hit me.

I'd recommend composing some new background music ..

The graphics are quite nice though, and the general idea of the mechanic is a really, really cool one that could definitely be reused in a more polished game.

Rock Eaters says ...
May 1, 2016 @ 7:38am

reaql nice and fun to play ! :)

Rock Eaters says ...
May 1, 2016 @ 8:31pm

coming back on it a second time, still good fun mechanic and graphism but still hard to play

May 2, 2016 @ 10:48am

Really liked the block shifting mechanic. Graphics and art style were nice as well.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]