Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Zealous Coder - Compo Entry

I ventured to create a game about a bored kid whose father is a magician. The kid finds his fathers spell book and accidentally turns himself into a dog. So he is forced to go out and try to find his father to ask him for help. He takes along the spell book and decides to try other spells at random to see if he can find the one that turns him back into a boy. However those spells turn him in to yet other creatures.

On his journey he is forced to go down dangerous paths and uses his shape-shifting to his advantage turning into whichever form he can to stay alive.

Made mostly an engine:

Written with:
* Java (Swing)
* Eclipse
* Tiled Integration
* Abstract Rendering System
* Movement & Collision System
* 8Bit Grahpics made with Pixly from Android Phone
* Touchup with GIMP

Download universal version from either zip or tgz extract and run from the extracted directory.

java -jar Pup8Bit.jar


Arrow keys for movement
edit the resources/init.js to mess around in javascript

Downloads and Links




MayankUnreal says ...
Apr 22, 2016 @ 7:05pm

Cool work dude!

Zealous Coder says ...
Apr 23, 2016 @ 7:11pm

Thanks, a lot. I'm getting better each time. Yours looks good too man.

Nnnnneeeedddd says ...
Apr 28, 2016 @ 9:26pm

Not really sure what this entry is. Maybe compile your project next time?!?!

When I did compile it, it still didn't work, something about opengl pipeline. Not really sure?

Why didn't you package it??

hpearson2 says ...
Apr 29, 2016 @ 6:46pm

No executable, would have to build source to run it (not going to).

Zealous Coder says ...
Apr 29, 2016 @ 10:22pm

I did package it just no scripts, you have to run `java -jar Pup8Bit.jar` from the extracted zip or tgz

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