Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Blobby Slime

by williambsm - Jam Entry

Hi! My name is William and I made this game during this weekend with my friend Hugo, this is our first time doing anything using unity! We had to learn alot this weekend and it was also our first game ever, we are happy to have learned from it so much!

Downloads and Links


Ratings

#835Graphics(Jam)2.83
#1015Fun(Jam)2.46
#1042Theme(Jam)2.38
#1050Overall(Jam)2.63
#1666Coolness36%

Comments

Apr 20, 2016 @ 1:06am

Nice job! I liked the aniimation in the intro!

uvwar says ...
Apr 20, 2016 @ 3:51am

Was that a slime baboon?!

Weeping Rupee says ...
Apr 20, 2016 @ 11:18pm

Cool intro! Great effort for your first game too. Keep at it!

Srednuht says ...
Apr 20, 2016 @ 11:22pm

Was a nice game for your first try! WD!

JJJANEE says ...
Apr 20, 2016 @ 11:39pm

Awesome work! :D I wish I could make something like this my first try...

Mak says ...
Apr 20, 2016 @ 11:45pm

Great job for a great experience, good thinking focusing in a proven format, as the endless runner, and I really liked the twist of having to use the mouse to collect the points.

As a little programming tip, I suggest you eliminate the vertical forces just before the double jump, it makes for a more cohesive and responsive doble jump.

Jadernak says ...
Apr 21, 2016 @ 12:04am

Wow an intro cinematic, nice! Wider perspective and faster speed would be my tips.

torcado says ...
Apr 21, 2016 @ 12:33am

ooh i like the intro! havent seen much of those in ludum dare. i do think you chose a strange control scheme, i think just colliding with the orbs should collect them

F4KETHIS says ...
Apr 23, 2016 @ 12:28am

Cool concept, I like having two different actions to manage with the endless runner platforming and keeping an eye out for all the orbs to click on. Definitely great job for a first timer! And great intro! Never see those in LD.

I did notice a bug with the jumping though, where If I was falling into a pit I could get out of it by just pressing jump enough times to slow my fall and start gaining altitude. I'd suggest setting a flag for when you're touching the ground that lets you jump, rather than just using the vertical axis to avoid this.

Apr 23, 2016 @ 2:11am

Nice intro, well drawn, great choice regarding the music and nice mechanics. I liked the shape change with the jump. I'd indicate a progression of difficult, maybe increasing the speed or the amount of holes, nevertheless the game is great!

Great job guys! :D

JefePapaya says ...
Apr 25, 2016 @ 11:00pm

The clouds look really good

kalth.streil says ...
Apr 26, 2016 @ 4:52pm

OH! The jumping radioactive alien rabbit fell again :( This was kinda fun, very nice intro! It'd be funnier if it had some progression: more speed over time, for example. Music went off after a while btw, should be lopping :( --- First game ever? You are in a good direction, keep practising with Unity, and see you in the next LD? :D

Udell Games says ...
Apr 26, 2016 @ 5:25pm

The double jump felt a little off to me. If I double jumped at the end of the arc I got way less height than if I double jumped right at the start of the arc. The game could also do with an infinite-runner esque gradual speed increase, and I'm not really seeing the shape shift there just because a sprite changes when you double jump. It has no effect on the mechanics or world at all.

Yword says ...
May 1, 2016 @ 3:48am

Really well done for your first game in Unity! And my score is 48...

avinashd says ...
May 3, 2016 @ 2:10am

Really cool, but the jump sizes are wildly inconsistent.

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