Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shifting Worlds

by ichbinkeinreh - Jam Entry

Supported Browsers: Chrome, Firefox, Edge

Controls: Arrow Keys to move around and space to jump

Shifting Worlds is a 2D platformer game about a creature that is trapped between two worlds.
Its our first time Ludum Dare.

Tools we have used: phaser engine (, Notepad++ (, Pickle (, BeepBox (

Tags: HTML5, Web, Canvas, WebGL

Hope you have fun with our game

Frederik, Patrick, and Thomas

Downloads and Links




Apr 18, 2016 @ 2:12pm

Interesting gameplay mechanic! it was pretty tricky in the last level to not fall. But you can get stuck on walls (dont know if intended). Otherwise great concept!

edve98 says ...
Apr 18, 2016 @ 2:13pm

Really cool mechanics! Last level took quite some time for me. What tools did you use?

Solocov says ...
Apr 18, 2016 @ 2:42pm

How do you turn on the Light (as in the picture ?)

ichbinkeinreh says ...
Apr 18, 2016 @ 2:45pm

We used the phaser engine ( Basically the trick with shifting between the two worlds is that there are two games running that are overlayed, one for the light and one for the shadow world.
Tools we used: Notepad++ (, Pickle (, BeepBox (

JNI says ...
Apr 18, 2016 @ 3:04pm

Interesting gameplay and really tricky:D
Well done

JHemmings says ...
Apr 18, 2016 @ 8:24pm

The 'phase' mechanics was definitely very cool! As a few others said though, the last level was pretty difficult, it would have been good to have it split in to two to show off the mechanics a bit more :)

TinyHugger says ...
Apr 18, 2016 @ 11:07pm

Not bad! I'll admit that I was pretty terrible at it. But, nonetheless, it was a great load of fun! I sincerely hope you win.

flummox3d says ...
Apr 19, 2016 @ 5:52am

Loved the light mechanics, but I was terrible at adapting to them. :( Great job! :)

Apr 19, 2016 @ 11:15pm

Man, this really challenges my spatial sense. Very engaging and well executed. Definitely in the top 5 LD games I've played.

Llucile says ...
Apr 20, 2016 @ 12:12am

Such a cool entry ! Really nice gameplay idea and graphics. Congrats :)

Matzigon says ...
Apr 20, 2016 @ 12:19pm

Interesting idea, only it's too short. It has nice potential. Well done.

eemmbbeerr says ...
Apr 20, 2016 @ 2:44pm

Would've loved some more exploration of this platformer mechanic, I think it holds great potential!

Larzan says ...
Apr 20, 2016 @ 4:29pm

Wow, nice, thought about sth like that too but couldn't make it work in my head, but this is very well done, thumbs up! :)

kostik1337 says ...
Apr 20, 2016 @ 6:16pm

Nice idea and interesting levels, good work!

LoneStranger says ...
Apr 20, 2016 @ 8:26pm

Excellent game. I was immediately impressed with the simple mechanic that expanded in interesting ways. I think you're onto something here, and with more levels and more manageable difficulty climb, have something to market.

sftrabbit says ...
Apr 20, 2016 @ 11:28pm

Nice idea (would have been most well-suited for LD30!). That last level was actually quite tricky.

applejam says ...
Apr 21, 2016 @ 8:08pm

For some reason lights don't work for me :(

ichbinkeinreh says ...
Apr 21, 2016 @ 8:31pm

@applejam. What browser did you use? Try to use a recent version of chrome

Roland M says ...
Apr 21, 2016 @ 9:51pm

Great idea man, really enjoyed it. =]

Ellian says ...
Apr 21, 2016 @ 11:19pm

Really short, but the level with the moving lights was actually fun and challenging!

Oscar Reyes says ...
Apr 21, 2016 @ 11:30pm

I like the level changing based on the lights. It was really tricky for me on the last level. Hope you keep doing more Ludum dares :) p.s. my first one too

LudumAnthony says ...
Apr 21, 2016 @ 11:33pm

Short amount of levels, but a great concept. In most games like this the hidden walls would still be there (just you can't see them), which is why this game was a lot harder. I didn't expect it to be so literal.

dvdagames says ...
Apr 21, 2016 @ 11:34pm

This was a really neat little game.

The light shifting mechanic was nice and level four really showed off it's interesting possibilities.

TeamScripta says ...
Apr 23, 2016 @ 3:33pm

That was awesome! Great job! Really fun and challenging puzzles, especially the last one. The controls felt fantastic too.

My favorite detail is how the monster shifts between sprites as the light passes over it. I have no idea how you implemented that in Phaser, but NICE job!

iceburg7 says ...
Apr 23, 2016 @ 9:17pm

That was a very interesting idea, having the actual level change in ways that the player can't perceive. It does leave a lot of guessing to the player though.

GGAlliance says ...
Apr 23, 2016 @ 9:55pm

Good audio. :D I Nice mechanic, the last level took some time for me to pass... Do more levels! o/

CoderJoe says ...
Apr 23, 2016 @ 10:50pm

Fun, very neat idea! would love to see more levels

guoboism says ...
Apr 26, 2016 @ 1:14am

Great game! Nice level design for level 4! Quite potential!

tomlum says ...
Apr 26, 2016 @ 5:57am

Truly wonderful puzzles and really fluid platforming and animation :D

Inateno says ...
Apr 26, 2016 @ 12:01pm

very nice I'm in trouble around level 4 but I'm bad xD
Good job

VictorDoval says ...
Apr 27, 2016 @ 7:53pm

Very interesting, fun and great sound. Well done!

Crimson713 says ...
Apr 28, 2016 @ 2:04pm

Short but very nice game. Great idea to implement the theme. Last level was challenging and fun. Great job!

For people asking about the lights, the lights were always out for me on Chrome for some reason, had to change browser.

axoona says ...
Apr 28, 2016 @ 9:05pm

nice entertaining game, the gamehas quite a potential, you should defenitely add more levels!

meganukebmp says ...
May 2, 2016 @ 3:57pm

Woah. Didn't expect this. Great game! Sweet mechanics.

AinoraZ says ...
May 3, 2016 @ 9:37pm

Very interesting core mechanic!

LeReveur says ...
May 6, 2016 @ 2:20pm

A plateform puzzle with a very innovative mechanic, that's the kind of game I like ! With a little polish and a bunch of more levels, you could sell it ! ;)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]