Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Don't Be a Square!

by KingEthaniel - Compo Entry

First Ludum Dare, and first time making any kind of music! Shoot geometric shapes to add or subtract sides from them in order to turn them into squares.

Controls: Jump wih Z, Shoot with C. Press X to change the charge of your bullets. An enemy shape shot with a positive, of blue bullet, will gain one side, while shooting an enemy with a red or negative bullet will subtract one of their sides. Kill enemies by turning them into squares.

Downloads and Links


Ratings

Coolness58%
#184Graphics3.67
#274Humor2.75
#333Innovation3.33
#346Mood3.08
#348Fun3.30
#351Theme3.53
#378Overall3.31
#485Audio2.63

Comments

Trash_Empire says ...
Apr 19, 2016 @ 1:57am

The bosses were actually quite difficult. I had a really good time with this one. The audio is quite repetitive but not bad if it is your first time. Good Job! Keep it up.

morrilet says ...
Apr 19, 2016 @ 4:09am

It felt a little unclear what the different bullet charges did, but i loved the simple, sturdy style.

Apr 19, 2016 @ 4:13am

Very interesting use of the theme, but pretty difficult. I liked that it wasn't a typical 2D shooter. I really liked the art design, character expressions were humorous.

Decentsauce says ...
Apr 19, 2016 @ 4:24am

You web version, isn't a web version. :p Music in first map and title screen is nice. The rest not so much. Like how the title screen text bounces around. :) The art is neat! Especially like the smooth animations. The different bullets are weird and since they don't look different I had a hard time using them at first. Couldn't walk back to read the tutorial text again. Overall cool entry dude. :)

pirate_shell says ...
Apr 19, 2016 @ 8:17am

I quite enjoyed the pixel style you used, it was simple, but worked. It reminded me a bit of super meat boy actually. The game had an interesting mechanic, but I didn't really understand how exactly how it worked and why some enemies were only affected by certain weapon charges. Overall, a very difficult but well made entry!

Weeping Rupee says ...
Apr 20, 2016 @ 4:30am

Link isnt working! I really wanna try this one out :(

KingEthaniel says ...
Apr 20, 2016 @ 4:36am

Hold on one second please!!!

KingEthaniel says ...
Apr 20, 2016 @ 4:39am

That's odd, it works for me... are you on a mac?

santiagom says ...
Apr 20, 2016 @ 4:43am

funy game! so good!

Skipi says ...
Apr 20, 2016 @ 5:20am

Well, that ending woke me up O_O

I liked how the different enemies shot different types of bullets. Some of the platforming was a bit rough, but not too bad. Solid entry!

Apr 20, 2016 @ 11:48am

Hello, it tells me "file not found" when I click on the windows link :/

KingEthaniel says ...
Apr 20, 2016 @ 11:05pm

The issue has been fixed. The link works now!

Apr 21, 2016 @ 3:43am

Very clever mechanic, enjoyed playing it very much. Felt a little betrayed by your "web version". Also, compo entries must include source code!

KingEthaniel says ...
Apr 21, 2016 @ 3:49am

I used Clickteam Fusion 2.5, and as far as I know, there is no way to retrieve the source code from the engine. :(

ChuiGum says ...
Apr 21, 2016 @ 4:29am

Great audio and great execution on the Shapeshift theme. The controls were a little funky, maybe make the Up key to jump and Z to fight? I don't know, but well done! :)

RNanoware says ...
Apr 23, 2016 @ 12:40am

Love the simplicity and appropriateness of the concept! Your "first shot" at music honestly exceeded my expectations; I didn't mute the game at all. Great work!

Studiosaurus says ...
Apr 23, 2016 @ 1:20am

Whoa, I was all ready for a boss fight at the end, I guess I'll just settle for a shit in my pants. I really liked this game in the end, but I didn't at the beginning. You throw the player in at the deep end a little, whichever direction you go you have to 1) be able to see the lasers, they are pretty invisible
2) know the controls well enough and anticipate the enemy enough to dodge the crazy frequent lasers, for 3 kinds of enemy in one case. 3) anticipate where the next enemy is going to appear and which polarity they will be. 4) Know the controls well enough to under pressure switch polarity accordingly. 5) learn that some lasers pass through the floor completely. 6) be able to jump and shoot at the same time, while dodging lasers. 7) not throw your laptop out the window and curl up in the foetal position.

oh and you have to realize that some of the projectiles are actually just harmless particles.

Good points:

I love a challenge, and once I got used to everything that was happening I really enjoyed the game. I just wished each aspect of difficulty has been introduced a little more incrementally.

I really like the music. At first I thought it was very basic, but with how hard the game was, this simple repetitive music really made me feel uneasy, and judging by the ending I guess that's what you were going for.

Love the triangle design and animation.

Very cool concept with the charges and adding/subtracting sides.

I like the art in general.

Very moody, opening the final door felt satisfying.

Well done man! The game was brutal but I love it :)

KingEthaniel says ...
Apr 23, 2016 @ 5:35am

Thanks for the feedback! Probably the most useful yet! :)

bentglasstube says ...
Apr 23, 2016 @ 11:07pm

really liked the art and the +/- mechanic

thebrainfuse says ...
Apr 28, 2016 @ 7:57pm

A bit difficult to play, but kind of a neat humorous concept.

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