Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by nicso - Compo Entry

Move with arrows or awsd (zqsd for azerty users).
Display inventory with space.

Navigate trought a morphing level and collect maps.

Downloads and Links




siryakko says ...
Apr 18, 2016 @ 9:26am

Really nice graphics and Fun :D

jk5000 says ...
Apr 18, 2016 @ 9:57am

Really great idea and concept. The music, the graphics and the gameplay is super great. Well done.

thomz12 says ...
Apr 18, 2016 @ 10:22am

Fun idea, nicely executed. Love the pixel graphics. Music fits the game too. Well done!

zugende says ...
Apr 18, 2016 @ 10:30am

OMG, this is soo cool. I would like to play more levels! Sounds grahpics, nice sound, nice idea!

Przekop says ...
Apr 18, 2016 @ 10:30am

Everything is top notch. But i have one question: Why map 4 and 5 looks like a part of male anatomy;

Souperstrawer says ...
Apr 18, 2016 @ 10:34am

This is amazing. The idea is great and fun to play, game looks and sounds great. Please turn this into a full game.

Cerno_b says ...
Apr 18, 2016 @ 10:37am

Exceptionally done. I love the marriage between old-school pixel graphics and modern 3d dof-environments. The puzzles are really nicely done. One bug I need to mention: If you drop off the edge in the first room before picking up the map you get stuck in the main game without an inventory.

whilefun says ...
Apr 18, 2016 @ 12:01pm

Wow! This game is great! Excellent job all around. I loved it. Very nice feel and mood and audio. Very unique take on the theme and great mechanic. Well done :)

Kiwiboi says ...
Apr 18, 2016 @ 12:12pm

Yes! Love this! Very interesting puzzle game that obviously fits the theme perfectly and in an interesting way. I hope you continue working on this, other worlds, more levels, and you're good to go!
Well done! :)

hugheth says ...
Apr 18, 2016 @ 12:44pm

So beautiful and yet so metric - a joy to play :)

Autovelop says ...
Apr 18, 2016 @ 12:59pm

Wow that was pretty awesome. Great graphics, loved the puzzles but most of all I loved the concept. Really well done.

Marcellus says ...
Apr 18, 2016 @ 1:47pm

Except the fact that you ask money to play your game, I played it until the end and had fun.

Puzzles are nice, a bit easy, but quite creative.

That's a good entry.

_beta says ...
Apr 18, 2016 @ 2:50pm

I would buy this game dude

Hyoga-3D says ...
Apr 18, 2016 @ 4:13pm

haha great minecraft looking game, the main char is gorgeus, good mechanics.

Hempuli says ...
Apr 18, 2016 @ 6:00pm

Very nice take on the theme! I like the looks of it and the gameplay, while simple, is very satisfying. I'd love to explore a larger world structured this way.

bigbatardyt says ...
Apr 18, 2016 @ 11:35pm

BEST GAME IVE PLAYED ON THIS LD35 !!! Love the graphics, the audio, the concept, please make more levels ^^

Trash_Empire says ...
Apr 19, 2016 @ 1:19am

I love the concept on this one. Very well implemented too. The audio was very well done as well. This concept could honestly work out for a full release. You should continue it!

TriSquare says ...
Apr 19, 2016 @ 1:51am

Fun game and nice graphics, I enjoyed playing this game keep it up :)

blockdroppers says ...
Apr 19, 2016 @ 4:07am

Great looking game! Fun too, left me wanting to play more :D

Would have been nice to have some better/faster way of selecting different maps.

zillix says ...
Apr 19, 2016 @ 5:50am

I absolutely loved this game!! the music and sound effects were great, the and and camera effects were awesome, and the gameplay was incredibly inspired and legitimately fun to play. I wanted to keep playing after I ran out of levels. fantastic work!

hildegarbage says ...
Apr 19, 2016 @ 5:52am

Well done, congratulations!

adamprack says ...
Apr 19, 2016 @ 10:49am

Really great idea! It was very well executed, the map-switching was nice (though I found a bug or two), I liked the music, and the visuals were nice overall. I wasn't a fan of the player art, but the rest was nice enough to make up for it. Great work.

Arvydas says ...
Apr 19, 2016 @ 12:26pm

Great game and original idea, i want badly to see more levels, keep up the nice work :D

dvdfu says ...
Apr 19, 2016 @ 3:17pm

Definitely my favourite entry so far! Looks incredible visually, and the level concept is very intuitive and fun. Great job!

jhell says ...
Apr 19, 2016 @ 7:23pm

Great concept, solid execution, nice polish. Congratz.

Steven Miller says ...
Apr 19, 2016 @ 11:22pm

Amazing game! Great use of the theme and very well designed puzzles.

pokipsy says ...
Apr 20, 2016 @ 9:04am

Awesome concept and level design. I want more levels !
You should definitely continue to work on it.

MrMordem says ...
Apr 20, 2016 @ 9:08am

Really cool, the concept felt quite innovative, the whole map shifting thing is a nice take, and the 2D / 3D together makes for some cool looking graphics music was simple but good.

Solid entry with quite some fun :)

Adipson says ...
Apr 20, 2016 @ 11:54am

superbe idée et très bonne ambiance générale ! bravo et vive les developeurs Français ! :)
Nice !

Togimaro says ...
Apr 20, 2016 @ 8:00pm

Fantastic! Sublim arts and light effect. Great puzzle idea and very good level design!

monkeybit29 says ...
Apr 20, 2016 @ 8:21pm

Mother effer this is perhaps my favorite entry yet. Very original, first 5 stars i've given out, nice job!

David Cookie says ...
Apr 20, 2016 @ 11:43pm

Really great idea! It was an ambitious one to make in 3 days but you perfectly managed it. It could really be the base for a complete released game imo! Congrats :p

Patomkin says ...
Apr 21, 2016 @ 10:02am

Wow. Simply, wow. This is amazing. A very refreshing entry and interesting take on the theme. Great job!

Apr 23, 2016 @ 5:35pm

One of my favorite submission so far! The main idea is pretty cool and well implemented, thanks to the smart level design. I liked how it's very short and not too hard, perfect for a game jam! The blend of 3d graphics and 2d sprite is something I love generally and you did it well. Overall it's a great, well polished experience. On a critical side I would say it lacks a bit of soul and fun, little details and such, but given the time frame I know it's not an easy task. Great job !

Apr 24, 2016 @ 3:43pm

Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

chriiis88 says ...
Apr 24, 2016 @ 4:46pm

Great game. Audio and graphics are very fitting. I'd like to play more levels, if there will be any in the future.

tentacode says ...
Apr 24, 2016 @ 5:09pm

Really cool game :) a bit easy to finish but could be a really great challenging mechanic on more level, great job (works good on the mac build by the way, I'm from the indiemag forum ;))

Ibzy says ...
Apr 24, 2016 @ 6:12pm

Fantastic! Only shame is it was so short :(
Amazing concept and it all works so well - could easily become a hit with more levels.

icefallgames says ...
Apr 25, 2016 @ 2:42am

Great entry! Really nice atmosphere and music. Graphics were taxing on my PC though :P

I think it's a great concept, but can get bogged down in the number of available maps. I think if you take it further (and it's a good idea, so you should), maybe make the puzzles harder, but with less maps available at any one time?

Fabraz says ...
Apr 26, 2016 @ 2:58am

Ah, so the level shifts shapes, ey? Close enough! Fun platform puzzler and great use of lighting.

Gtron says ...
Apr 26, 2016 @ 12:37pm

My only wish is that there were more levels to play through. The difficulty curve was incredibly well balanced for such a small number of levels though.

Kep says ...
May 1, 2016 @ 1:02pm

Innovation 5/5!
Add a ton more maps, some more mechanics, and maybe even a plot, then get this on Steam. Best of luck.

May 2, 2016 @ 4:38pm

Pssst - you have been featured on today's LUDUM DARE TO BELIEVE! Check it out! -

Docjekyll says ...
May 3, 2016 @ 4:58am

Great concept and level design.

Alphish says ...
May 3, 2016 @ 1:42pm

Oooooh, that's really sweet, I like the mechanics you've put in place here. Collecting maps to switch between them in parallel is quite a neat puzzle idea, though with more and more maps it could get old rather quickly, eventually; that is, unless you e.g. made different chambers with different sets of maps, or something? Still, the idea itself is pretty cool, and the execution doesn't fall short, either!

If there's one suggestion I'd make, that'd be probably making the movement grid-aligned. There seems to be no additional worthwhile challenge by having the character move unsnapped. ^^'

Really cool entry, in terms of idea, execution and audiovisuals. ;)

neontropics says ...
May 4, 2016 @ 8:58am

Wow, this is super impressive! Great mechanics, very clear 2D representations of the maps and it really gets you thinking of how to get to new places. Very impressive graphics as well.

As it is a Compo entry - can you provide the source? It would be really fun to go in and learn how this is put together!

LeReveur says ...
May 8, 2016 @ 1:41pm

Really clever puzzle concept, I like it ! This idea would deserve a more complete version ! Very well done ! :)

May 9, 2016 @ 11:17am

Great game but where's the source?

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]