Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shifting Temple

by Tex Killer - Jam Entry

Shifting Temple is yet another game created with our own engine!

Control an adventurer trying to navigate through a temple that shifts whenever you step on a pressure plate or pull a lever.
Avoid getting stuck and dying on a closed chamber, or falling from too high and breaking your legs.

Your goal is to escape the temple, but if you find the secret path you can take some treasure with you!


Arros keys / WASD: Movement
Space bar: Jump
Up, down, A or S keys: Pull lever
R: Restart

Thanks for the feedback! Any bug reports will be much appreciated! :)

Downloads and Links




Steven Pinto says ...
Apr 20, 2016 @ 3:21am

Well Good efforts put in! nice obstacles and puzzles but.. there were points were I got stuck (Level design problem) so that is a bit piss off anyway all the best (:
Oh and I wish I could jump like this human xD

Tex Killer says ...
Apr 20, 2016 @ 5:10am

Thank you very much for the feedback!
We are aware of some places where the player could get stuck, and we're trying to do something about it. :)

Hankenstien says ...
Apr 23, 2016 @ 3:36am

I really liked the Animation good job on the main character. I'm guessing the places where you get stuck and die is on purpose. Thanks for the Submission.

Tex Killer says ...
Apr 23, 2016 @ 3:55am

It is on purpose, but not the goal of the player :P
Did you guys finish it? What about the treasure, did you get it?

Anyway, thank you very much for the feedback!

UltraRat says ...
Apr 23, 2016 @ 4:52am

Couldn't run on my windows 10 machines even as admin. Heard background music and saw it in taskbar but didn't see any window.

djfariel says ...
Apr 23, 2016 @ 8:25am

Could not run on Windows 10

Apr 28, 2016 @ 6:59pm

Looked good but couldn't get far. When I tried to restart the game would crashed, and I had to open it again. What I played was a bit generic, but fun still.

Tex Killer says ...
Apr 29, 2016 @ 2:25am

I'm having trouble reproducing the crashes, as I also use Windows 10 but it never crashes here, so I'll try to find out what is going on. Thank you all very much for the feedback!

Alphish says ...
May 3, 2016 @ 3:07pm

Gaaaah, sorry, can't complete that. The platforming movement here is so sloppy I can't really control my character properly, and the jumping is way out of proportion. Also, there seem to be some issue with death screen or something, like one time I got the game restarted without any message, the other time I got the message, pressed R, nothing would ever happen, third time I got neither message nor restart. What really broke it to me, however, was the moment when I tried to jump a little bit to the left, but instead ended up going all the way to the right and dying because of a fall. Sorry, can't complete that, not with these mechanics. >.<

Audio was fine, backgrounds were alright, animation felt a bit off (maybe because the steps didn't really match the movement speed?), but it's the platforming mechanics that kill the game to me. Sorry. >.<

Tex Killer says ...
May 4, 2016 @ 8:09pm

Thank you very much for the feedback, Alphish!

Do you know how to reproduce the issues you had with the R key?

About the platforming, the jump had to be that big so the player could get over the obstacles, but ideally it wouldn't be that big...
About the control, I made it so you have total control of the character on the ground, but just a little control on air. I might change that if it is hurting the gameplay, but I made no obstacle that would require a lot of air control. At last, the wrong sided jumps are a problem I couldn't yet fix, but I'll keep on trying.

Thank you again!

Alphish says ...
May 9, 2016 @ 6:46pm

Alright, I got notified about an update, so here goes feedback revision.

First of all, when you do the update, you should provide the Jam alongside the post-Jam version; having only the post-Jam one is prone to creating unfair advantage. Dunno how about others, but I at least *rate* the Jam version, and I might or might not provide the feedback on the post-Jam one (depending on the mood, really ^^'). That way I rate what has been done in the Jam/Compo timeframe, making it "fair" to all participants.

About the update itself: dunno what exactly you changed, but now it seemed to be more pleasant to play; maybe the movement is a bit faster, or maybe I just got experience from previous playthroughs? You did mention making some improvements, so I guess they worked.

Also, I might have tracked down the reverse-jump bug - it happened to me regularly, when I was standing right next to the pressure plate (i.e. the jump was away from the pressure plate). I don't recall any other situations when it happened to me.

Either way, I managed to complete the entire thing, even twice (once without, and other with the secret treasure). With platforming tweaked somehow, the level design felt more solid, and the fact that you could save up some key to reach a secret area was a cool idea.

So, that game wasn't that bad in the end. Hope to see you all the next Jam, with your skills improved. ^^

Tex Killer says ...
May 9, 2016 @ 6:57pm

Thank you very much, Alphish!

The changes we've made were only some minor bugfixes and gameplay adjustments. As we understood the rules, those can be done after the deadline, as long as the game itself isn't changed. You couldn't even notice what was changed, so I believe there is no problem.

About the jumps, it seems the character "bounces off" of walls and objects when it jumps too close to them. We've tried fixing that, but couldn't. Now, however, with the air controls stronger, it is at least possible to "bounce off" of a button and still end up landing on it if you control the character mid-air.

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