Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Public Opinion

by Finn Stokes - Compo Entry

Shape a shift in public opinion.

In this social dynamics/political campaigning game, you must sway individuals to your point of view. People that you have convinced will spread your ideas to others.

Arrow keys, WASD, or analogue stick to move
Convince others of your superior ideology by coming into contact with them
Watch your ideas spread

The stronger someone's opinion (more red or blue), the harder it is to convince them to change their mind.

There is both a single player and a two player variant. In playtesting, the two player variant seems more fun, so I encourage you to give it a try.

How to run:
To run on Windows, you should just be able to extract the zip file and run 'Public Opinion.exe'.

To run on Linux / OS/X, you will need the following:
- Python 2.X (
- PyGame (

Then extract the archive and simply execute '' or run 'src/' with python2 from the main directory.

Downloads and Links




Cosmologicon says ...
Apr 19, 2016 @ 4:08am

Cute. I think it's a little too fast-paced for there to be any real strategy. You just go after the dots that aren't your color and hope for the best. It's fun chasing them down, though. The two-player mode seems like it would be fun. An AI would have been great, but of course that's easier said than done.

JNI says ...
Apr 22, 2016 @ 4:22pm

I like the game, it's a good idea, but you should develop an AI! Anyway good work!

badia_r says ...
Apr 23, 2016 @ 2:45pm

I love the concept! That's cool! Too bad you can't play against an AI, that makes the single-player mode less fun.

Venneque says ...
Apr 25, 2016 @ 12:43pm

Nice game, it's should be better if we could playing against IA on single player.

NuberuGames says ...
Apr 25, 2016 @ 12:48pm

The game was running out of screen (i couldnt see the exit option and my character went offscreen a couple of times).
Fun mechanic, and cool idea.
Good job!

kalth.streil says ...
Apr 25, 2016 @ 1:05pm

It's really innovative, but as stated requires an IA or another player to get the best out of it. Lack of sound hurts it a bit too (you could've recorded two different tones of hums easily and played with the levels for example!), but it's still good!

Mikaza says ...
Apr 25, 2016 @ 2:05pm

Nice game i love this gameplay mecanique !

eott says ...
Apr 25, 2016 @ 4:49pm

Ha, I like the clever interpretation of shapeshift and I also love simulation-type games. Well done!

qikcik says ...
Apr 25, 2016 @ 4:50pm

Nice :D

plko says ...
Apr 28, 2016 @ 7:31pm

Excellent. This is more like a social phenomenon

kvanderlaag says ...
May 3, 2016 @ 3:15pm

Neat idea that riffs off the theme in an interesting way. Reminds me of an interactive Game of Life, a bit.

Alphish says ...
May 3, 2016 @ 3:17pm

Kinda fun to play for a bit, but it seems to lack any real challenge aside from "achieve the goal as quickly as possible"; no losing conditions or anything. I'd prefer if there was some way to lose the single-player game, e.g. by interacting with others your own opinion sways a little too, and takes some time to reinforce or something. Also, gotta agree with others that it's a bit too hectic.

Also, I like what you did with shaping shift. It's a bit of a stepping around the core theme, but in a creative way, so in the end it's not really bad.

Naca says ...
May 6, 2016 @ 3:26pm

Cool experiment. It is a novel and very interesting approach to the theme. I know It's very hard to write a social dynamics simulator within 48 hours, but this is good as a first iteration. It could be easily expanded with new features in order to simulate more complex behaviour.

danielilett says ...
May 8, 2016 @ 4:00pm

I really like the idea! It's a clever interpretation of the theme and it's fun to play. I think you should try to add an AI to the single-player mode, which would make it a lot more fun to play, and perhaps have obstacles or different shaped stages that make it harder to get to all the tiny squares.

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