Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Cell Stage

by Andre Odendaal - Compo Entry

Trying to duplicate the Cell Stage from Spore by Maxis but in 2D.

Swaying background could make you squeezy if you're the sensitive type?

Unfortunately I didn't finish in time so while you can eat the green food pellets it doesn't do anything.

There isn't any game play to speak of :(

Instructions:
=============
Click anywhere to move there.
Press 'M' to see the whole map.
Click Evolve to shape shift your character.
Click Play to return to swimming around.
Press Escape to pause and quit the game.

Downloads and Links


Ratings

Coolness60%
#411Theme3.45
#418Graphics3.13
#442Humor2.27
#611Mood2.70
#836Innovation2.39
#852Overall2.63
#876Fun2.37

Comments

Alphius says ...
Apr 16, 2016 @ 5:01pm

I quite like the graphics ;)
There's no point in the game yet, I suppose it's not finished.
You should really add a 'Close game' button since it starts in fullscreen.

Apr 16, 2016 @ 6:17pm

Thanks, will do.

monkeymike says ...
Apr 17, 2016 @ 5:12am

I really love the game good job.

Trasevol_Dog says ...
Apr 18, 2016 @ 8:57am

I loved the Spore cell stage too!
The shifting of the different body parts feels like a good simple alternative to the original drag and drop system and is actually pretty fun!
The cell's movement has way too much inertia imo.
It's a shame you couldn't finish. :(

simon says ...
Apr 18, 2016 @ 9:12am

thats fun! good base for a fun game...
to have more orientation it would be good to zoom out a little and have a minimap - is there a limit to the map aquarium walls and the outer world?
give it nicer look, more dynamic "evolve" possibilities that have effect on your environment and time will slip away while playing!
great work!!!

Apr 18, 2016 @ 10:18am

@simon, there are no boundaries to the player's movement; the walls are just indicators of where the AI will wrap around to the other side. I want to make the wrapping seamless from the player's perspective eventually.

CMLSC says ...
Apr 18, 2016 @ 12:47pm

I've seen this idea a lot already. :/

TLansdale says ...
Apr 18, 2016 @ 12:50pm

Haha, I loved the goofy little fish faces. Shame there's no game there - it was quite fun swimming around!

PyroSneak says ...
Apr 18, 2016 @ 3:50pm

Kinda like a cross between spore and agar.io. nice one !

Apr 19, 2016 @ 6:51am

Graphics was decent with a really good take on the theme. The movement of the player was horrible but I think if the game gets more work to let you grow and eat other smaller fish it would have been a nice little game.

Evolving the character was a bit funny :D

rossborchers says ...
Apr 19, 2016 @ 4:31pm

I had fun seeing what came out of the evolution changes. I would love to see how it impacts the gameplay.

M2tias says ...
Apr 20, 2016 @ 9:35am

Nice graphics, great movement. This is a really good implementation of the idea in 48 hours.

Faulkin says ...
Apr 20, 2016 @ 1:12pm

Nice graphics, shame you couldn't get it finished.

tomdeal says ...
Apr 20, 2016 @ 1:15pm

The graphics are neat :-) It's unfortunate there is no gameplay in it, would have loved to kill some of those other guys.

Linver says ...
Apr 20, 2016 @ 1:18pm

Nice style.. but you spended all time for it :'(

bigbatardyt says ...
Apr 21, 2016 @ 8:27am

It reminds me spore ^^ Such a shame you didn't have time to finish it...

FanieG says ...
Apr 22, 2016 @ 6:11pm

Wish there was more of a game here. Really liked the mood and look of this

tayl1r says ...
Apr 23, 2016 @ 1:31pm

Great. Not finished but shows promise.

gurkenlabs says ...
Apr 25, 2016 @ 10:33am

the navigation was not that precise, but really a nice start for a game!

Shizor says ...
Apr 28, 2016 @ 8:50am

Good use of shapes and colors, would really like to see this game in a further stage!

Marc F. says ...
May 3, 2016 @ 12:32pm

Definitely has potential, you should keep working on it! Like the graphics and general direction of it tho.

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