Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Genre Hopper

by kleinzach - Jam Entry

A game with three themes you can switch between. Make use of each of the characters abilities to fight off enemies from all three themes.

Default controls
wasd to move
iop to switch themes
left shift to attack
space to jump


Downloads and Links




Dooskington says ...
Apr 19, 2016 @ 2:41am

Fun concept! Pretty challenging.

gurkenlabs says ...
Apr 19, 2016 @ 2:44am

Very challenging!

zookatron says ...
Apr 19, 2016 @ 2:54am

Pretty fun to play! Definitely challenging, I couldn't get past 20 or so.

Overall polish could be improved (an in-game instructions screen to get a reminder on the controls would have been a big help) but getting anything done in just one weekend is already an accomplishment.

Keep at it! :)

tweedle says ...
Apr 19, 2016 @ 3:40am

Tough, but fun! Funny mashup of genres.

EdoCreate says ...
Apr 19, 2016 @ 8:48am

Nice concept and fully hardcore!

Ted Brown says ...
Apr 19, 2016 @ 10:29pm

Clever! A tighter control scheme might help the difficulty, but man... when I switched to astronaut mode and jumped... that was awesome.

Apr 19, 2016 @ 10:56pm

Pretty hard. Nice concept.

EdoMiyamoto says ...
Apr 19, 2016 @ 11:20pm

Nice concept, maybe there's too many ennemies at one point ?

Hankenstien says ...
Apr 20, 2016 @ 3:19am

Nice base idea, the amount of enemies were a little over whelming sometimes, but all in all fun

Geti says ...
Apr 20, 2016 @ 3:24am

DO NOT do this - you dont need the damn .pdb files and it makes a bigger download for those of us with slow internet. Also, it's considered polite to include a folder inside the archive to make extracting it a simpler process.

Gripes aside, sound wasn't great. art was ok. Gameplay was interesting but quite hard, especially once you accumulated a few ufos.

Gametery says ...
Apr 20, 2016 @ 3:25am

Very nice concept! Well done.

GrimGary says ...
Apr 20, 2016 @ 3:31am

I liked it. But I found it overwhelming after only a few moments of game play. I found no real advantage between switching from one genre to another, BUT!...that was a great idea. Just so much going on so quickly. Good job overall despite what may be my lack of reflexes ;)

kleinzach says ...
Apr 20, 2016 @ 3:53am

Thanks Geti for the advice. I made those changes to the file structure which decreases the size considerably.

MudFarmers says ...
Apr 21, 2016 @ 4:45am

I enjoyed this. The gameplay was simple, but it works. Your interpretation of the theme was fun. Nicely done.

TriSquare says ...
Apr 21, 2016 @ 11:05pm

I had a hard time playing it, I never got past 12, anyway I like your concept for the theme, but I guess I just suck at it xD. Good job

FloatingGhost says ...
Apr 22, 2016 @ 9:41pm

Simplistic, and difficult, but nicely done, the mashup works :3

bob5602 says ...
Apr 22, 2016 @ 10:09pm

Pretty good concept! I think it needs some general polish. A menu, reminder of controls, a way to quit. Also, it was quite challenging. I think thats good, but there should have been a bit more balance or a progression as it gets harder. I liked the timeline switching, but I wish there was more to it. Different enemies per genre or something. Controls could have been a bit better but being able to remap them was certainly useful.

GGAlliance says ...
Apr 23, 2016 @ 11:04pm

Hard challenge. :D Good visual art.

Apr 28, 2016 @ 7:13pm


Rock Eaters says ...
Apr 28, 2016 @ 11:22pm

fun idea !

Swynfel says ...
Apr 30, 2016 @ 1:26pm

Interesting gameplay !

The idea was great. It's not really the right theme but as long as it inspired you it's cool !

This game could have been a lot more fun if less enemies popped, because the beginning is already hard, and after a few second you're bound to be overwhelmed by the amount of enemies (especially the ufos).
Speaking of the ufos : they're far too hard to kill. The only way to reach them is to use the astranaut, but he jumps a little too high, and his bullets are too weak. You need to jump and shoot correctly 3 times to kill one, that's already hard, but during that time 3 or 4 other ufos spawn : it's better to ignore the ufos than to try to kill them. A little more effective solution I found is jump with the astronaut and switch to knight in mid-air to be able to inflict more dammage. That's still hard and not effective enough. Killing ufo is even harder than that because if you land on an enemy, you can't jump, you have to go on the ground : ufos are too hard to kill.
So the best stategy to have a high score right now is not kill ufos and shoot with the cow-boy, maybe switching to the knight. Balancing the ufos can quickly make the game more fun and diverse.

The game is missing some audio (especially music), but the graphics are well done for most parts. The catapult's bullet is the only thing that I think doesn't fit.

Good job ! I look forward to you polishing the game.

Satyre says ...
May 5, 2016 @ 12:23pm

Sweet game. It was difficult indeed. It was quite funny to ride the UFO and push it down by the weight of the play. This wasn't intended I guess, but maybe you could play more with physics and how to interact with the enemies. It was a really funny moment. Maybe the enemies affect the others when they collide or when you push them together. Nice entry :)

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