Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by binarycoder - Compo Entry

Survive as long as possible! Your tank can absorb and fire polyhedrons. Reduce them to non-existence for points, or combine for exactly 21 sides for an extra life! A value of 0 (perfect matches) awards 2 points.

Arrow keys to move
mouse to aim
left/right with no value absorbs shapes
left w/value subtracts
right w/value adds

Full disclosure: Balance isn't fantastic.


Downloads and Links




Rakowu says ...
Apr 18, 2016 @ 6:26pm

LD 35 xD good one. Nice job :)

doombrowski says ...
Apr 18, 2016 @ 7:25pm

I like the old atari sounding fx. The combination system is a bit tricky, but the game is pretty fun. :)

stefvanschie says ...
Apr 20, 2016 @ 2:24pm

The game starts a little bit too hard.

stalker1586 says ...
Apr 20, 2016 @ 2:29pm

It's so fun and... innovative.

HawkSandwich says ...
Apr 20, 2016 @ 5:35pm

The controls are terrible, but the idea of the game is pretty cool in theory

JJJANEE says ...
Apr 20, 2016 @ 6:37pm

I really like the concept. However, the game started out with all of the shapes at full speed, which made it almost impossible to score, gain a life, or memorize the values for each shape. If the game started out with only a few shapes, so that we can familiarize us with them and then move on to the harder stuff, the game would definitely be a lot of fun! (It is already really a lot of fun now, but a bit too hard)
I thought the controls were smooth. Using the arrow keys with my left hand was a bit awkward, but it wasn't really bad at all.
I really like this concept. :) The graphics and audio was good too! :)

JNI says ...
Apr 21, 2016 @ 1:39pm

The game is really nice, but the controls aren't as good as the rest.

Jin47 says ...
Apr 22, 2016 @ 7:19pm

It took me a little time to understand the scoring system but the concept is cool. Good job!

mitya1234 says ...
Apr 26, 2016 @ 6:22am

It's cool but it is very hard

adam says ...
May 1, 2016 @ 7:29pm

You get bonus points from me for the name alone! I liked the mechanics but it's a little too fast-paced to explore them properly - it seems like anything other than absorbing and then subtracting means you get overwhelmed. Making 21 seems almost impossible ...

May 4, 2016 @ 3:33am

Neat idea! Hard to process on the fly, but I suppose that's what getting better at it is all about. Nice work.

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