Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shifty Thing

by Wahooney - Jam Entry

Shift shapes between Light, Heavy, Flat and Bouncy to make it past the obstacles. Rack up the highest score you can!

UPDATE:
I've added an OSx link (itch.io), the game is slightly modified from the LD-Day. Changes are:

* Fixed a particle bug
* Made an obstacle harder (to nerf the light shape)
* Added a new obstacle (the bounce break drop)

Please judge accordingly.

Instructions are in game.

Created the (minimal) art and game code in 10 hours ( my other game was too big :P )

Disclaimer: Used personal libraries for object management/pooling, sound management and building the (kinda-)infinite ground plane.

Downloads and Links


Ratings

#87Fun(Jam)3.79
#91Theme(Jam)4.00
#168Graphics(Jam)4.04
#215Audio(Jam)3.50
#222Overall(Jam)3.61
#227Humor(Jam)3.16
#575Innovation(Jam)3.00
#1294Coolness46%

Comments

apalade says ...
Apr 19, 2016 @ 5:28pm

Very polished for 10 hours. Great work! It definitely exploits the addictiveness of this type of game and I got that "one more round" feeling from the start.

High score: 25. :)

Weeping Rupee says ...
Apr 20, 2016 @ 5:19am

whew that was pretty difficult. I kept trying again and again though :)

w1n5t0n says ...
Apr 20, 2016 @ 5:33am

Incredibly fun! Also, the sound effects are perfect!

TheMeorch says ...
Apr 20, 2016 @ 5:34am

Wow, this is awesome. It's very difficult, intentionally, but I stuck with it for a while and actually got pretty good at it! Super satisfying animations, and a great sense of humor conveyed just through the feel of the mechanics. Great work!!

sumguy67 says ...
Apr 20, 2016 @ 5:35am

Very challenging, but very fun and nice looking game!

medidog says ...
Apr 20, 2016 @ 6:03am

Very cool looking game but really hard controls for me... Love the stop motion type graphics!

WeirdMind says ...
Apr 20, 2016 @ 6:07am

Nice graphicstyle, difficult to play but i had a lot of fun! Good Game.

mitya1234 says ...
Apr 20, 2016 @ 6:17am

That was very difficult but i liked this one

orkybitz says ...
Apr 20, 2016 @ 6:28am

Very fun twist on the theme. Very addictive
Highscore 29 :)
light form op plz nerf

2Bit says ...
Apr 20, 2016 @ 6:44am

Really fun. The mechanics work really well and are very enjoyable.

Wahooney says ...
Apr 20, 2016 @ 7:31am

Thanks for the feedback, peeps! orkybitz, I agree with you on the light being op, have a cunning plan. I'm going to post a new version with some tweaks (I'll mark it for LD-clarity).

dammit says ...
Apr 20, 2016 @ 7:35am

Fun! Seriously. I'm seriously bad at this though. Can we get a "tutorial" level to get used to the controls please :D

Jimjam says ...
Apr 20, 2016 @ 3:58pm

Woot! A cool 17 points!!

That's really awesome! I had a hard time getting used to the controls, but when I did, it became really satisfying to get into the rhythm of switching between the forms. It also feels like more of a cerebral challenge than your usual runner-type game, because you have to think about a lot more in terms of how the physics of the different objects work.
Nice one!

andyman404 says ...
Apr 20, 2016 @ 6:49pm

I like the aesthetics. Cool application of theme onto an infinite runner/jumper. Super difficult though. I wish it started out slower in speed. My high score was only 5. These commenters who get scores in the 20s must have godlike dexterity. Great job for 10 hours!

Yumeito says ...
Apr 21, 2016 @ 10:42am

Really fun game:)

tomlum says ...
Apr 23, 2016 @ 3:01am

Runs a bit slow on my computer, but might just be me. Pretty fun and fast.

SteveSalmond says ...
Apr 23, 2016 @ 7:10am

Impressed with the level of polish. Love the meaty sensation when you crater - takes the sting out of failure :D Really fun too, great job.

Freank says ...
Apr 23, 2016 @ 7:15am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

siryakko says ...
Apr 23, 2016 @ 11:18am

The concept is really good and addictive you should continue working on and making a finished game out of it

Wahooney says ...
Apr 25, 2016 @ 8:15pm

Thanks again, everyone!

@Freank, sure thing ?

@siryakko: already happening ?

Wahooney says ...
Apr 25, 2016 @ 8:54pm

Pardon the ?s, they were supposed to be emotes :P

joemid says ...
Apr 26, 2016 @ 12:42am

Gorgeous Love the look, feel and mechanics. The best I could do was 9. :P

Wahooney says ...
Apr 30, 2016 @ 5:49pm

@joemid: you have a ways to go, my college has 54 ;) my best is 44 :D

PowerSpark says ...
May 8, 2016 @ 3:28pm

Fun! Very good job with the visuals and sound. My high score is only 21

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]