Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Fable of Gina

by danbolt - Compo Entry

The Fable of Gina! Who would have thought Zelda-style power-up puzzles go with April's theme of 'Shapeshift'? Yeah, it's pretty obvious. I somewhat did a cop-out on the innovation category this time.

The spacebar won't do anything immediately, but don't worry! Try it again when you become a bird. Trust me, it's super cool. ;)

Also, Xbox 360 gamepads work for this game.

I'd love to hear any feedback. Thanks!

Downloads and Links




Eshford says ...
Apr 18, 2016 @ 11:05am

I didn't get the gold square :c

Game looks super cute, i really love zelda-like aesthetics. Very strong entry!

Apr 18, 2016 @ 11:09am

I like the old school flick screen design. Groovy tune. I'd really like to move diagonally, though.

AlmightyTuna says ...
Apr 19, 2016 @ 3:45am

Really fun retro styled game. I think some way to switch between your powers would have allowed for some really interesting level design

psychomonster says ...
Apr 19, 2016 @ 7:23am

Wow nice little game. I like the graphic style... it remembes me for my first console (Atari2600) I like the puzzles very much too. Thanks for rating my game too :)

euske says ...
Apr 19, 2016 @ 10:19am

It's good and polished!

Apr 19, 2016 @ 4:29pm

Nice little game. The zelda-like aesthetics were pretty charming. Not the most challenging puzzles but pretty satisfying nevertheless.

madk says ...
Apr 19, 2016 @ 10:49pm

No diagonal movement? No way to recover health? Or to attack? I love the art and music and Zelda 1 nostalgia, but it's really hard to enjoy it as a game.

ginger9 says ...
Apr 21, 2016 @ 6:11am

A little hard as a bird, a spike throw it to another.
Nice game.

Apr 21, 2016 @ 11:24pm

Very retro feeling :) I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

leo_p_mahon says ...
Apr 21, 2016 @ 11:34pm

Nice, complete design and mechanics. So cute when she cries.

siryakko says ...
Apr 22, 2016 @ 5:08am

Really nice retro zelda look and fun :)

BrainSlugs83 says ...
Apr 22, 2016 @ 5:19am

I was really excited when I saw this. But then I played it, and the movement was really choppy, and you can't actually do anything. Space and gamepad buttons do nothing, so you just wander around until you die. Makes me sad. :-(

monika says ...
Apr 22, 2016 @ 10:57am

After my third death on the spike corridor, I opened up dev tools gave myself an extra 20 lives. Other than the (totally thematically believable) difficulty, pretty fun!

Got stuck waiting for a monster who was blocking the path before the first key once, and some of the "this is the path you have to take now but there'll be a shortcut later" bits were almost too long, but they all felt like the kinds of rapid prototyping issues that happen in jams and get cleaned up right away with any extra development; it felt basically finished and ready for QA and polish.

virgate says ...
Apr 24, 2016 @ 4:34am

Nice twist on the Zelda formula!

Shizor says ...
Apr 28, 2016 @ 8:26am

Nice entry! Tough as nails tho, a way to replenish your lifes would be appreciated :p

CheesyRamen says ...
Apr 30, 2016 @ 3:35pm

Reminds me of a certain awesome old-school game ;)
Great work on it! :)

Crefossus says ...
May 1, 2016 @ 10:02pm

Very good and polished. I had a little bit of learned helplessness after getting the punch ability. I didn't realize/even try to attack the enemies until I did accidentally.

Others already spoke of the difficulty being a bit much, although it was pretty rewarding when I finally made it through. Part of it might be that you don't realize each heart is so precious until after playing a few times.

Maybe it's my 360 controller, but the down direction seemed to not be working on the joystick smoothly (deadzone issue?) The dpad worked fine though. I'm not factoring this into my rating at all, just thought I'd let you know. Speaking of controller support I love how you show the notification on the main menu.

Brightstar says ...
May 4, 2016 @ 2:39am

Cool game. : )

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