Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Slimeshift

by edmilsonrocha - Jam Entry

A very simple game about shapeshifting slimes that explore dungeons without the player's control.

This is more of a concept than a real, concrete game. Beware: bad programmer art!

Unfortunately, I didn't have nearly enough time to polish and improve on this game because of work-related stuff, but I really wanted to try at least SOMETHING for Ludum Dare, since I never participated in a game jam before.

The more important part, however, is that I learned quite a lot about some of the tools I used (such as DOTween, an AMAZING Unity tweener). I'm definitely going to try something better next time :)

Downloads and Links


Ratings

#2304Coolness0%

Comments

PickledBrain says ...
Apr 20, 2016 @ 4:35am

Immediately engaged me. Good auditory and visual feedback on the egg click. I like the humor of the writing. The talk sound can get grating. You introduce information gradually (not all at once) in the beginning of the game, which is good. I like the build up the creature and let it loose in a dungeon mechanic. I find myself routing for it. One suggestion, don't let the creature retrace it's steps.

So I wasn't sure where to get money and I ran out :(

It's like tomogachi + dungeons. Good game

jcmonkey says ...
Apr 25, 2016 @ 3:50am

interesting take on the tomogachi here. the sound bits were way too loud. might want to lower them. :D

yuigoto says ...
May 4, 2016 @ 6:43pm

It totally reminded me of those virtual pets, like Tamagochi, but also something like Chao Garden too, with the shapeshifting mechanic/evolution and all.

The graphics are simple, but cute and pretty charming and you've done some nice writing there! :P

It's a shame you didn't have much time to do the polish and add more content, you've done it pretty nicely so far, so great job! :)

Nice work, Keep going! :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]